=== The Concept === Players can equip a Scout Team and a Strike team every week, each with four cards. Player must select a different target for each team. When a target is validated, every allied player will see what you selected. You can select the same target as an ally, but in that case if the ally is already installed you won't act on this sector and your team will be lost. **Selecting a target** is done by selecting and validating a sector for this team. == Teams == You will send one Scout Team and one Strike Team at every week. **Scout Teams** are light, stealthy and are made of Characters only and equipment cards (weapons allowed, but not armor). //They are very important in Week 1 because they have an advantage when encountering unexplored sectors ; if they face a Strike team there, they can ambush it!// **Strike Teams** are heavier. They can receive Armors, Vehicles and Starships too but in specific slots. //Strike Teams have an advantage when entering explored sectors and striking already identified targets.// Although you'll have to draw on all the criminal and syndicate equipment you can muster, **the first slot of any team is your Public Cover**, a corrupted or infiltrated individual, and **can accept characters of any faction**. == Recovery == All teams that have failed or are beaten are sent to recovery, but all teams that succeed remain on the sector they are sent to. Characters and assets in recovery have one chance out of six (on a 6+) to recover, but a first roll is still made when they are sent there for a quick recovery. Better chances could appear later. == Sectors == Players will see a map made of sectors, which are selectable. Sectors mention a number of victory points. Some sectors also mention a specific objective. The details of that objective are displayed after selecting a sector. Sectors also mention if a team is already installed there, and what group of players controls it. == Missions == This is not a battle-only focused situation. Sectors with no mission are conquered automatically by the team sent there. Others require you to complete a mission, against a specific risk value of 5+, with more complete control gained if you score more successes. The system processes your team orders all at once during [[challenge-raid-process|the Raid Battle Process]], at the same time it executes all challenges.