==== Characters ==== When a Character Card is "locked" to a game, it creates a "Generated Character" for the duration of that game. Every generated character in EXODE has [[character-profile-background|background information]] (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills|skills]] that we call their "profile". The keywords on your Character Cards are called "[[character-profile-traits|traits]]" and affect the generation of background information and skills. It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&D). Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. Further, in EXODE, you * don't have to understand all of these profile skills, * most often don't know their exact values at the start of the game (see [[evac2-alter-crew|investigating and altering your generated crew]]), and * generally only have to pay attention to whether they have significantly good or bad values. Helpfully, when generated characters //**do**// have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation of that generated character -- so you can even ignore the skill scores entirely and just pay attention to their associated traits. A complete list of character //**SKILLS**//, their descriptions and their associated traits can be found [[character-profile-skills|here]]. There is a complete list of character //**TRAITS**//, their descriptions and their associated skills [[character-profile-traits|here]].