Note: this section is a draft which can be updated at any time.
This section uses rules related to the Dice Pool system. You can explore this section to know more about it.
This section is about the Survival Phase. First tests are about the Progression Phase, which you can check here.
Away Teams: Survival
Away Teams follow a Survival and Progression system instead of the Rest and Contribute system of Colony Teams.
Survival and Progression means they must first roll for survival before they are able to score Progress toward their objectives.
This article will cover the Survival Test.
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1.
No survival test is necessary the first day as the team was present at the colony at the beginning of that day.
2.
At the beginning of every day in subsequent days, we'll make a survival phase.
Current Survival Difficulty is first estimated from sector difficulty 1) added to climate difficulty 2). This gives a value of usually 3 or 4, meaning you should beat 3+ or 4+ with at least one die of your entire dice pool to succeed against it. This value can also go further up especially in case of bad weather.
3.
Away teams have a Team Situation which starts at 100 points when they leave the colony. This Team Situation will deteriorate. Deterioration is determined by testing the team basic pool against the difficulty mentioned above. This test does not affect Resilience. 3)
4. Team Situation can never get below 0. If Team Situation ever reaches 0, then the Team immediately becomes LOST 4)
Being in GOOD STATUS
5a.
Teams in GOOD STATUS are all teams which are not stranded or lost.
They can continue with their members Survival Phase.
Being STRANDED
5b.
If the team is STRANDED 5) then it must test its Team Situation against current difficulty.
If it misses that test, the team will become LOST instead of STRANDED. Current day will continue with members survival phase, but following days will force a LOST survival sequence first.
Being LOST
5c.
If a Team is LOST this will reduce the level of clear communication the player receives from it: every information will first have to be tested by Team Communications first.
It also immediately forces all its members to roll against Injuries and against Disappearance from colony radar.
Once done with these tests for all members, the system can move on with regular member Survival Phase.
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Once done with Step 5, we continue with the members survival phase.
Members Survival Phase
6.
Every Member loses 2 Stamina + 1d6, +1 for every consecutive days the Away Team has been away.6)
Supply Run
7.
If the character is designated as having a SUPPLY ROLE, he will spend again 2, 4 or 6 more Stamina to make a Supply Run. Then he will make a supply Run.
If he has zero success, no supply is found.
If he has only one Success, 1 or 2 supplies are found, and in addition the character would have eaten something else on the way, regaining +2 Stamina. This also ends any FAMISHED status the character may have had.
If he has two or more successes, 2 to 5 supplies are found (actually 1 + 1d4), and the character also regains +2 Stamina. This also ends any FAMISHED status the character may have had.
The supplies from Supply Run are then added as Base Supplies to the team storage.
Eating
8.
Then character will see if the team has supplies.
He will try Base Supplies first, then if none are available, he will start eating Team Rations.7)
Eating consumes one unit.
Eating base supplies does not restore Stamina but removes any FAMISHED status and helps to continue for another day.
Eating Travel Rations restores as much Stamina as planned by the effect of that ration, in addition to removing FAMISHED status.
Famished?
If no food unit can be found for that character, the character becomes FAMISHED and loses 10 Stamina.
If a character was already FAMISHED before, this adds one consecutive famine day. Instead of losing 10 Stamina, the character loses as much Stamina as (10 * number of consecutive Famine Days)
Needs Help?
9.
Once character ended his food cycle, system will check if he is at negative Stamina, meaning if he lacks Stamina to compensate for the loss.
If he is, this character will try to find a “Helper” with positive Stamina in the team. This Helper needs to have enough Stamina to help and still be positive in Stamina after.
If found, that Helper will lose double the negative amount of Stamina +1 point, and then the original character will be restored at 1 Stamina.
If no helper is found, the team becomes STRANDED, which will take effect in the survival phase of the next day. In addition, character will lose half of the missing Stamina in Health, and character is then put back to 0 Stamina.
If a character is at 0 Health or less, he is considered unconscious and into a coma.
Health will continue to go in negative (from famine or other elements) in order to keep track of his real condition.
Also, every day he will continue to search for a Helper, but in this status he won't participate to Supply Runs or any other action. If negative Health becomes as high as his positive maximum Health (for instance, a characer has 80 maximum Health and is now at -80 Health), then the character dies.
This ends the team and character Survival Phase.
The team then continues to score its Progression!