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character-profile-skills [2020/06/19 22:45]
digital-wisdom
character-profile-skills [2020/09/22 23:10] (current)
digital-wisdom
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-====== Character ​Profile ​Skills ​======+===== Character Skills =====
  
-Every generated character in EXODE may have one or more skills ​in their “profile” ​that affect ​the successful completion ​of tasks.+In EXODE, for simplicity, ​skills ​encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion
  
-In the future many skills ​may be released but only when interactivity allows it without breaking ​the game flow.+For examplein many role-playing games, attributes like "​Constitution"​ or "​Dexterity"​ are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out).  In EXODE, whether you succeeding at not dying when damaged is a direct comparison between damage and  TOUGHNESS //​**skill**//​ * 2 (which is basically the same as D&​D'​s hit points). ​ Similarly, your chance of succeeding in not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS //​**skill**//​ (rather than figuring out which D&D saving throw table is most applicable).
  
-The complete list of skills ​is as follows:+Skill scores are measured on an open-ended numeric scale and are very dependent upon a character'​s quality level (QL).  For example, Legendary Characters (QL10) without a given skill generally perform on a par with average crew with that skill. ​ As seen in the table of average scores below, the average across all Quality Levels for not having a skill is approximately 50.  Variance in skill scores from the average can range from 3 for major negative traits for low QL characters to nearly 100 for major positive skills for elite Legendary characters.
  
-**Administration** + ** Average Skill Scores by Quality Level (QL)** 
 +{{ :​skill-scores.png |}}
  
-**Cybernetics** - assists in Loading Fuel, Upgrading Hyperdrive+When checking for success: 
 +  ​a skill 50 auto-succeeds at very mundane (difficulty:​ 25) tasks 
 +  ​a skill 100 auto-succeeds at average (difficulty:​ 50) tasks 
 +  ​a skill 200 auto-succeeds at hard (difficulty:​ 100) tasks 
 +  * very hard tasks/​impossible tasks can require a roll from anyone
  
-** Hardpoints **+The complete current list of skills and their associated traits is as follows: 
 +==== Academic Skills & Traits ==== 
 +{{ :​traits-a.png?​450 |}}
  
-**Mechanics** ​assists in Upgrading Hyperdrive+==== Individual Skills & Traits ==== 
 +{{ :traits-p-2.png |}}
  
-**Medical** +==== Social Skills & Traits ==== 
- +{{:​traits-s.png|}}
-**Planetary** +
- +
-**Poisoncraft** +
- +
-**Programming** +
- +
-**Radar** +
- +
-**Science** +
- +
-**Spaceships** +
- +
-**Station** +
- +
-**Warfare**+