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character-profile-skills-rtm [2020/09/18 20:42]
digital-wisdom
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-===== Character Skills ===== 
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-In EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​ 
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-For example, in many role-playing games, attributes like "​Constitution"​ or "​Dexterity"​ are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out).  In EXODE, whether you succeeding at not dying when damaged is a direct comparison between damage and  TOUGHNESS //​**skill**//​ * 2 (which is basically the same as D&​D'​s hit points). ​ Similarly, your chance of succeeding in not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS //​**skill**//​ (rather than figuring out which D&D saving throw table is most applicable). 
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-Skill scores are measured on an open-ended numeric scale and are very dependent upon a character'​s quality level (QL).  For example, Legendary Characters (QL10) without a given skill generally perform on a par with average crew with that skill. ​ As seen in the table of average scores below, the average across all Quality Levels for not having a skill is approximately 50.  Variance in skill scores from the average can range from 3 for negative scores for low QL characters to nearly 100 for positive scores for elite Legendary characters. 
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