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character-profile-statistics [2020/06/19 22:39]
digital-wisdom [BEHAVIOR]
— (current)
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-====== Character Profile Statistics ====== 
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-Every generated character in EXODE has a number of statistics in their “profile” that affect numerous aspects of their behavior and the successful completion of tasks. 
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-When a character'​s profile stat is above, or under, a specific level, it may generate a visible “trait” that may trigger some “perks” and bonuses or disadvantages and/or determine behavior in certain situations.  ​ 
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-While improving gameplay we may decide to release many more of these stats to the player, but only when interactivity allows it without breaking the game flow. 
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-The complete list of personality stats is as follows: 
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-===== SOCIAL ===== 
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-**Charisma** (used in many situations, like with Citizens) 
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-**Conversation** (used in many situations, like with Citizens) 
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-**Diplomacy** (used in many situations, like with Citizens) 
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-**Empathy** (used in many situations, like with Citizens) 
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-**Intimidation** (also used in combat to determine "​taunt"​ and in some actions like Reunite With Crew) 
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-**Leadership** (used in some authority orders like Reunite With Crew) 
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-**Popularity** (also affects morale loss if you lose this crew) 
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-**Social Closure** (how that character appreciates being alone) 
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-**Social Exposure** (how that character appreciates being with others) 
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-===== TACTICAL ===== 
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-**Awareness** (used to detect hostiles, load cargo faster) 
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-**Courage** (increases Taunt but also combat stress resistance) 
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-**Heroism** (can trigger a berserk to save people) 
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-**Manual Dexterity** (used for many actions like Loading Fuel, Loading Cargo) 
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-**[[character-statistic-resistant|Toughness]]** (tough characters survive better for such things as Managing Shields) 
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-**Speed** (used for moving between rooms and many actions like Come Back Here, Loading Cargo, Escort Passengers) 
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-**Stealth** 
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-**Tactical - Orders** (group bonus if several crewmen) 
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-**Tactical - Cover** (for self protection) 
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-**Tactical - Shooting** (for killing targets) 
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-**Violence** (may increase damage even when shooting) 
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-===== BEHAVIOR ===== 
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-**Agitation** (in politics) 
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-**[[character-statistic-discipline|Discipline]]** (one of the most used during evacuation) 
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-**Drugs Addiction** 
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-**Federal Values** (loyalty to 2325 government) 
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-**Investigation** (used to Reunite With Crew ) 
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-**Loyalty/​Disloyal** (to you!) 
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-**Morality** 
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-**Negative Morale** 
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-**Open Mindness** (stubborn characters are low in this and harder to bring back in Reunite With Crew) 
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-**Secret Agenda** (chances to develop a secret plan) 
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-===== UNUSED ​ ===== 
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-These last stats are used to determine friendship and rivalries among the crew, with values being compatible or not with others. ​ 
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-Rivals and friends may be rolled randomly instead, in the first versions. 
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-However this refined system is anticipated to allow more compatibility in citizens, and to estimate if a citizen purchased on the market could be friend with the team he will work with. 
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-**Social Ties** (can trigger easier friendships) 
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-**Family Ties** (the more family ties, the less happy the citizen can be from these losses) 
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-**Personality Type** (one of six values) 
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-**Ego Type** (one of six values) 
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-**Intellect Type** (one of six values) 
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-**Agenda Type** (one of six types of agenda)