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characters [2020/06/20 22:19]
digital-wisdom
characters [2020/09/22 23:09]
digital-wisdom
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 When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​ When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​
  
-Every generated character in EXODE has background information (name, gender, planet of origin), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-statistics|statistics]] and [[character-profile-skills|skills]] that we call their "​profile"​.  ​+Every generated character in EXODE has [[character-profile-background|background information]] (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills-rtm|skills]] that we call their "​profile"​.  ​The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills.
  
-In EXODE, ​you don't have to understand all of these profile stats and you actually may not even see them onscreen.  ​A complete list of character statistics ​and their descriptions can be found [[character-profile-statistics|here]].+It should be noted that, in EXODE, ​for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout.  ​This removes many of the endless tables ​and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes ​-- so that all can be handled in exactly the same simplified, unified fashion
  
-When a character'profile ​stat is aboveor under, a specific level, it may generate a visible "​behavior trait" that will trigger some "​perks" ​and bonuses or disadvantages, and determine behavior in many situations. +Further, in EXODE, you  
- +  * don't have to understand all of these profile ​skills 
-{{ :crew_notes.png?​nolink&​600 |}} +  * most often don't know their exact values at the start of the game (see  [[evac2-alter-crew|investigating ​and altering your generated crew]]), and  
- +  * generally only have to pay attention to whether they have significantly good or bad values  
-You will also see the effects of these statistics in the results of a character'​s exercise of his skills in completing tasks. ​ For exampleboth the Cybernetics Skill and the Manual Dexterity Statistic can help you Load Fuel more quickly. ​ A complete list of character ​skills ​and their descriptions can be found [[character-profile-skills|here]].+Helpfully, when generated characters //**do**// have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation ​of that generated ​character ​-- so you can even ignore the skill scores entirely ​and just pay attention to their associated traits.
  
 +A complete list of character //​**SKILLS**//,​ their descriptions and their associated traits can be found [[character-profile-skills-rtm|here]]. ​ There is a complete list of character //​**TRAITS**//,​ their descriptions and their associated skills [[character-profile-traits|here]].