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characters [2020/06/20 22:19] digital-wisdom |
characters [2021/12/19 04:22] (current) tyrnis Typo in link |
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When a Character Card is "locked" to a game, it creates a "Generated Character" for the duration of that game. | When a Character Card is "locked" to a game, it creates a "Generated Character" for the duration of that game. | ||
- | Every generated character in EXODE has background information (name, gender, planet of origin), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-statistics|statistics]] and [[character-profile-skills|skills]] that we call their "profile". | + | Every generated character in EXODE has [[character-profile-background|background information]] (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills|skills]] that we call their "profile". The keywords on your Character Cards are called "[[character-profile-traits|traits]]" and affect the generation of background information and skills. |
- | In EXODE, you don't have to understand all of these profile stats and you actually may not even see them onscreen. A complete list of character statistics and their descriptions can be found [[character-profile-statistics|here]]. | + | It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&D). Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. |
- | When a character's profile stat is above, or under, a specific level, it may generate a visible "behavior trait" that will trigger some "perks" and bonuses or disadvantages, and determine behavior in many situations. | + | Further, in EXODE, you |
- | + | * don't have to understand all of these profile skills, | |
- | {{ :crew_notes.png?nolink&600 |}} | + | * most often don't know their exact values at the start of the game (see [[evac2-alter-crew|investigating and altering your generated crew]]), and |
- | + | * generally only have to pay attention to whether they have significantly good or bad values. | |
- | You will also see the effects of these statistics in the results of a character's exercise of his skills in completing tasks. For example, both the Cybernetics Skill and the Manual Dexterity Statistic can help you Load Fuel more quickly. A complete list of character skills and their descriptions can be found [[character-profile-skills|here]]. | + | Helpfully, when generated characters //**do**// have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation of that generated character -- so you can even ignore the skill scores entirely and just pay attention to their associated traits. |
+ | A complete list of character //**SKILLS**//, their descriptions and their associated traits can be found [[character-profile-skills|here]]. There is a complete list of character //**TRAITS**//, their descriptions and their associated skills [[character-profile-traits|here]]. |