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characters [2020/09/22 23:09]
digital-wisdom
characters [2021/12/19 04:22] (current)
tyrnis Typo in link
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 When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​ When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​
  
-Every generated character in EXODE has [[character-profile-background|background information]] (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills-rtm|skills]] that we call their "​profile"​. ​ The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills.+Every generated character in EXODE has [[character-profile-background|background information]] (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills|skills]] that we call their "​profile"​. ​ The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills.
  
 It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​ It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​
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 Helpfully, when generated characters //**do**// have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation of that generated character -- so you can even ignore the skill scores entirely and just pay attention to their associated traits. Helpfully, when generated characters //**do**// have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation of that generated character -- so you can even ignore the skill scores entirely and just pay attention to their associated traits.
  
-A complete list of character //​**SKILLS**//,​ their descriptions and their associated traits can be found [[character-profile-skills-rtm|here]]. ​ There is a complete list of character //​**TRAITS**//,​ their descriptions and their associated skills [[character-profile-traits|here]].+A complete list of character //​**SKILLS**//,​ their descriptions and their associated traits can be found [[character-profile-skills|here]]. ​ There is a complete list of character //​**TRAITS**//,​ their descriptions and their associated skills [[character-profile-traits|here]].