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characters-rtm [2020/09/12 16:46]
digital-wisdom
characters-rtm [2020/09/22 23:10]
digital-wisdom removed
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 When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​ When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​
  
-Every generated character in EXODE has background information (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills-rtm|skills]] that we call their "​profile"​. ​ The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills.+Every generated character in EXODE has [[character-profile-background|background information]] (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills-rtm|skills]] that we call their "​profile"​. ​ The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills.
  
 It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​ It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​
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-For example, in many role-playing games, attributes like "​Constitution"​ or "​Dexterity"​ are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out).  In EXODE, your //​**skill**//​ at not dying when damaged is directly equal to your TOUGHNESS * 2 (which is basically the same as D&​D'​s hit points). ​ Similarly, the chance of not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS (rather than figuring out which D&D saving throw table is most applicable). 
  
 Further, in EXODE, you  Further, in EXODE, you 
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   * most often don't know their exact values at the start of the game (see  [[evac2-alter-crew|investigating and altering your generated crew]]), and    * most often don't know their exact values at the start of the game (see  [[evac2-alter-crew|investigating and altering your generated crew]]), and 
   * generally only have to pay attention to whether they have significantly good or bad values.  ​   * generally only have to pay attention to whether they have significantly good or bad values.  ​
-Helpfully, when generated characters do have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation of that generated character -- so you can even ignore the skill scores entirely and just pay attention to their associated traits.+Helpfully, when generated characters ​//**do**// have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation of that generated character -- so you can even ignore the skill scores entirely and just pay attention to their associated traits.
  
-A complete list of character ​skills, their descriptions and their associated traits can be found [[character-profile-skills-rtm|here]].  ​complete list of character ​traits, their descriptions and their associated skills ​can be found [[character-profile-traits|here]].+A complete list of character ​//​**SKILLS**//​, their descriptions and their associated traits can be found [[character-profile-skills-rtm|here]].  ​There is a complete list of character ​//​**TRAITS**//​, their descriptions and their associated skills [[character-profile-traits|here]].