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characters-rtm [2020/09/14 18:51] digital-wisdom |
characters-rtm [2020/09/22 23:10] digital-wisdom removed |
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It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&D). Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. | It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&D). Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. | ||
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- | For example, in many role-playing games, attributes like "Constitution" or "Dexterity" are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out). In EXODE, whether you succeeding at not dying when damaged is a direct comparison between damage and TOUGHNESS //**skill**// * 2 (which is basically the same as D&D's hit points). Similarly, your chance of succeeding in not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS //**skill**// (rather than figuring out which D&D saving throw table is most applicable). | ||
Further, in EXODE, you | Further, in EXODE, you |