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characters-rtm [2020/09/12 16:47]
digital-wisdom
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-==== Characters ==== 
-When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​ 
  
-Every generated character in EXODE has background information (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills-rtm|skills]] that we call their "​profile"​. ​ The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills. 
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-It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​ 
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-For example, in many role-playing games, attributes like "​Constitution"​ or "​Dexterity"​ are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out).  In EXODE, your //​**skill**//​ at not dying when damaged is directly equal to your TOUGHNESS * 2 (which is basically the same as D&​D'​s hit points). ​ Similarly, the chance of not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS (rather than figuring out which D&D saving throw table is most applicable). 
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-Further, in EXODE, you  
-  * don't have to understand all of these profile skills, ​ 
-  * most often don't know their exact values at the start of the game (see  [[evac2-alter-crew|investigating and altering your generated crew]]), and  
-  * generally only have to pay attention to whether they have significantly good or bad values.  ​ 
-Helpfully, when generated characters //**do**// have exceptionally good or bad values (whether due to innate rolls or the effects of other characters and/or items), the associated trait appears on the visual representation of that generated character -- so you can even ignore the skill scores entirely and just pay attention to their associated traits. 
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-A complete list of character skills, their descriptions and their associated traits can be found [[character-profile-skills-rtm|here]]. ​ A complete list of character traits, their descriptions and their associated skills can be found [[character-profile-traits|here]].