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colonization-crafting [2020/08/29 20:58]
digital-wisdom
colonization-crafting [2020/08/29 21:02] (current)
digital-wisdom
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 {{:​apple-eve.jpg|{{https://​files.peakd.com/​file/​peakd-hive/​digital-wisdom/​oq2XIKfJ-apple-eve-small.jpg}} {{:​apple-eve.jpg|{{https://​files.peakd.com/​file/​peakd-hive/​digital-wisdom/​oq2XIKfJ-apple-eve-small.jpg}}
-//**just remember, some long-term effects may be impossible to anticipate**//​+//** -- however, some long-term effects may be impossible to anticipate**//​
  
 Due to the miracle of convergent evolution, many biologicals have similar traits and/or produce similar chemicals to answer similar environmental imperatives – and thus, your colonists may be able to use them in the same way as a more familiar item and get the same result. For example, eggs are a common solution to the challenge of reproduction. Since eggs tend not to have the toxic and other dangerous traits of fully grown members of the species, they can be a valuable food resource. Indeed, they'​re surprisingly likely to be able to be used “as is” either scrambled or in bread. Due to the miracle of convergent evolution, many biologicals have similar traits and/or produce similar chemicals to answer similar environmental imperatives – and thus, your colonists may be able to use them in the same way as a more familiar item and get the same result. For example, eggs are a common solution to the challenge of reproduction. Since eggs tend not to have the toxic and other dangerous traits of fully grown members of the species, they can be a valuable food resource. Indeed, they'​re surprisingly likely to be able to be used “as is” either scrambled or in bread.
-<br /><br /> +=== 3. REPLACE EXISTING RECIPE ITEMS WITH NATIVE ITEMS ===
-<h5>3. REPLACE EXISTING RECIPE ITEMS WITH NATIVE ITEMS</h5>+
 Food is pretty easy to experiment with and make new recipes, so let's consider something more difficult like drugs, medicines or, even, poisons. In these cases, you're going to need a real research scientist (or, at least, nearly adult student who has taken some serious lab courses – or maybe even a non-scientist with a very particular set of skills, like your favorite poisoncrafter Scarlet Sarah) to be able to extract and identify the various chemicals and organic molecules present. It'll take some trial and error to figure out how to modify the recipe/​formula to achieve the desired results – but eventually you'll be able to replace your dependence upon a foreign export for a locally-grown/​produced one. If you're lucky, you'll be able to repeat these steps several times to develop a fully home-grown result to reduce your dependence upon foreign sources or, better yet, to sell for a profit. Food is pretty easy to experiment with and make new recipes, so let's consider something more difficult like drugs, medicines or, even, poisons. In these cases, you're going to need a real research scientist (or, at least, nearly adult student who has taken some serious lab courses – or maybe even a non-scientist with a very particular set of skills, like your favorite poisoncrafter Scarlet Sarah) to be able to extract and identify the various chemicals and organic molecules present. It'll take some trial and error to figure out how to modify the recipe/​formula to achieve the desired results – but eventually you'll be able to replace your dependence upon a foreign export for a locally-grown/​produced one. If you're lucky, you'll be able to repeat these steps several times to develop a fully home-grown result to reduce your dependence upon foreign sources or, better yet, to sell for a profit.
-<br /><br /> +|{{http://​exode.io/​resources/​cards/​exode_card_153_crewGeneticianScientist.png}}|{{http://​exode.io/​resources/​cards/​exode_card_231_passengerScienceStudent.png}}|{{http://​exode.io/​resources/​cards/​exode_card_125_crewScarletSarah.png}}| 
-<​table><​tr><​td><​img src="http://​exode.io/​resources/​cards/​exode_card_153_crewGeneticianScientist.png" alt=""></​td><​td><​img src="http://​exode.io/​resources/​cards/​exode_card_231_passengerScienceStudent.png" alt=""></​td><​td><​img src="http://​exode.io/​resources/​cards/​exode_card_125_crewScarletSarah.png" alt=""></​td></​tr></​table>​ +
-<br /><br />+
 Creating high-quality fuel is likely equally complex and potentially equally profitable. Your native fuel is likely to have unknown “additives” or impurities. You'll be using chemicals from previously unknown native sources with even more unknown additives/​impurities to refine your fuel. But, who knows whether those “bonus” substances might also catalyze your fuel to burn hotter or more cleanly or make your production processes tremendously more efficient. Creating high-quality fuel is likely equally complex and potentially equally profitable. Your native fuel is likely to have unknown “additives” or impurities. You'll be using chemicals from previously unknown native sources with even more unknown additives/​impurities to refine your fuel. But, who knows whether those “bonus” substances might also catalyze your fuel to burn hotter or more cleanly or make your production processes tremendously more efficient.
-<br /><br /> +=== 4. DESIGNING NEW RECIPE/​FORMULA VARIANTS ​===
-<h5>4. DESIGNING NEW RECIPE/​FORMULA VARIANTS</h5>+
 Sometimes, native items with the traits necessary for a given known recipe/​formula will also have one or more additional traits of interest. In these cases, you have an excellent opportunity to create a “variant” of the known formula to create a better version. Such enhanced products are often unique and valuable items that you can sell on the Interstellar Supply Market (Galactic Silk Road) at high prices to buy those items which your colony is not yet able to replicate. Medicine (and drugs) are particularly likely to be lucrative. Sometimes, native items with the traits necessary for a given known recipe/​formula will also have one or more additional traits of interest. In these cases, you have an excellent opportunity to create a “variant” of the known formula to create a better version. Such enhanced products are often unique and valuable items that you can sell on the Interstellar Supply Market (Galactic Silk Road) at high prices to buy those items which your colony is not yet able to replicate. Medicine (and drugs) are particularly likely to be lucrative.
-<br /><br />+
 Generally, the unusual traits will suggest the goals that may be possible (more performance,​ additional effects, fewer drawbacks, less weight or less cost/time to produce). As you would expect, the more numerous and difficult your goals, the more research time it needs and the higher the chances of failure. This is particularly true if the local components are deficient in some way. Generally, the unusual traits will suggest the goals that may be possible (more performance,​ additional effects, fewer drawbacks, less weight or less cost/time to produce). As you would expect, the more numerous and difficult your goals, the more research time it needs and the higher the chances of failure. This is particularly true if the local components are deficient in some way.
-<br /><br /> + 
-<img src="http://​www.historyshistories.com/​uploads/​5/​5/​3/​8/​55383793/​header_images/​1463063037.jpg" alt=""><​br /><br />+{{http://​www.historyshistories.com/​uploads/​5/​5/​3/​8/​55383793/​header_images/​1463063037.jpg}} 
 It should also be noted that, while crafting variants can push the line of being “invention”,​ designing and creating totally new items without existing recipes, formulas or blueprints is a much more exacting and difficult task. Thus, true invention is unlikely to be performed in a colony'​s early days unless it faces some unique circumstance or hardship. This is especially true since continuing to explore the planet to find new and better resources is often a much quicker route to the riches that we all desire. It should also be noted that, while crafting variants can push the line of being “invention”,​ designing and creating totally new items without existing recipes, formulas or blueprints is a much more exacting and difficult task. Thus, true invention is unlikely to be performed in a colony'​s early days unless it faces some unique circumstance or hardship. This is especially true since continuing to explore the planet to find new and better resources is often a much quicker route to the riches that we all desire.