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exode-assets [2020/05/11 12:42]
elindos [Other Assets?]
exode-assets [2021/09/12 04:51] (current)
tyrnis Moved, add moving message
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- +//Page moved. See [[exode_asset|EXODE Game assets]]if you find this page from another ​pageplease notice wiki editors //
-==== Asset Types ==== +
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-**Packs** are permanent ​assets ​purchased from the shop or players (or received from them). Packs have an ID (what we call a global id)which makes them distinct ​from one another+
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-**Cards** are permanent assets usually received from opening your packs. +
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-Cards have an ID (what we call a global id) but it is also very important to keep track of their NFT. This is because cards can evolve separately from each otherwith experience, level and even their own traits! +
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-At "its birth",​ a card is like it's typical ID. And can be Elite or not. But it can then evolve. +
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-**For that reason, Card NFTs are very clearly broadcasted as soon as they exist and together with their first "​birth"​ broadcast.** This happens with the "​exode_openpack"​ event below. +
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-This is not required for packs which are not distinct from each other and do not have the same requirement for blockchain replay. +
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-==== Currencies ==== +
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-Players can also own EXOFUEL (a token found on hive-engine),​ which is a currency.  +
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-==== Player Produced Assets (Supplies) ==== +
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-Players will also produce and receive "​Supplies",​ which are a different type of cards. +
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-"​Supplies"​ exist only on colonies. As such, they can be **considered ephemeral, but also of immense gameplay value as they contribute to your existing games**. +
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-They will be found and exchanged on the "​Supply Market",​ which has only player resources. +