Trace:

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
exode-versions [2020/06/14 20:15]
digital-wisdom
exode-versions [2020/06/16 21:14] (current)
digital-wisdom
Line 1: Line 1:
-===== EXODE Versions ​=====+==== EXODE Versions ====
  
-This article summarizes the versions of EXODE that have been created ​and released to the public.+This article summarizes the versions of EXODE that have been created ​in reverse chronological order.
  
-[[version-E0| Alpha - Evacuation Game launcher "​E0"​]]+[[linked-pages:​version-e0|Alpha - Evacuation Game launcher "​E0"​]]
 (May 31st; major update) (May 31st; major update)
  
 Evacuation version E is the new generation of Evacuation gameplay, planned to be the last one before we release colonization. ​ Once complete, version E will also be the first version where we play custom cards from our collection, have them on cooldown, and receive HIVE rewards. ​ More details are available [[linked-pages:​version-e0|here]] Evacuation version E is the new generation of Evacuation gameplay, planned to be the last one before we release colonization. ​ Once complete, version E will also be the first version where we play custom cards from our collection, have them on cooldown, and receive HIVE rewards. ​ More details are available [[linked-pages:​version-e0|here]]
  
-[[version-D43| Alpha - Evacuation Patches "​D/​43"​ to "​D/​45"​]]+[[linked-pages:​version-d43| Alpha - Evacuation Patches "​D/​43"​ to "​D/​45"​]]
 (May 16th-28th) (May 16th-28th)
  
 These versions added broadcasts of end results and a number of  fixes (many to prevent exploits). ​ More details ​ [[linked-pages:​version-d43|here]] These versions added broadcasts of end results and a number of  fixes (many to prevent exploits). ​ More details ​ [[linked-pages:​version-d43|here]]
  
 +[[linked-pages:​version-d4|Alpha - Evacuation Version "​D/​4"​]] ​
 +(May 14th; major update)
  
-[[version-A|Alpha - Evacuation Version "​A"​]]+Version D4 was a two day update. ​ As development switched resources to the card collection (deploying 42 unique cards last week and the opening pack feature, and 45 more unique contract cards to be deployed this week) it was felt necessary to upgrade version D with some missing features. ​ More details  ​[[linked-pages:​version-d4|here]]
  
-(Apr 24th used for ingame footage)+[[linked-pages:​version-d3|Alpha - Evacuation Version "​D/​3"​]] 
 +(May 4thmajor update)
  
-[[version-B|Alpha - Evacuation Version "​B"​]]+Version D/3 was initially planned to be the final release of  Version D.  It made a whole collection of features deployed and accessible in EXODE playable alpha. More details  ​[[linked-pages:​version-d3|here]].
  
-(Apr 26thexecutable released to players)+Alpha - Evacuation Version "​D/​2"​ 
 +(May 3rdbrowser version update)
  
-[[version-C|Alpha - Evacuation ​Version "​C"​]]+This version ​deployed a large number of features to Evacuation, with the aim of making it closer to being “feature complete”. ​ People were able to escort passengers, access Starfleet details and use a refined version of about everything on the Station. ​ To check the complete list of features and upgrades, please view the article about version D/3 above, which stabilized and upgraded D/2.
  
-(Apr 29th; browser version ​released to players)+[[linked-pages:​version-d1|Alpha - Evacuation Version "​D/​1"​]] 
 +(May 2nd; browser version ​update)
  
-[[version-D1|Alpha - Evacuation ​Version "​D/​1"​]]+The D1 version is the first part of "Version ​D".  This version focused on stabilizing existing features before deploying some new ones in D/​2.  ​D/1 was released to allow players to benefit from it'​s ​"fixes",​ which are numerous but still do not address many specific "​resolution"​ problems. ​ D/1 also reworked a large part of the code to make it faster with to add additional features. ​ More details ​ [[linked-pages:​version-d1|here]].
  
-(May 2nd; browser version ​update)+[[linked-pages:​version-c|Alpha - Evacuation Version "​C"​]] 
 +(Apr 29thfirst browser version ​released to players)
  
-[[version-D2|Alpha - Evacuation Version "​D/​2"​]]+Only 3 days after Version B, this version aimed at proving that EXODE can be played entirely on browser. ​ It re-compressed all resources (sound, video, and images) down to 20 % size and developed several ways to use them, to make it playable on average connections. On good connections,​ the experience was already very close to the executable. ​ More details  ​[[linked-pages:​version-c|here]].
  
-(May 3rdbrowser ​version ​update)+[[version-B|Alpha - Evacuation Version "​B"​]] 
 +(Apr 26thfirst executable ​version ​released to players)
  
-[[version-D3|Alpha - Evacuation ​Version ​"​D/​3"​]]+Version ​B added a large number of features to “Version A” to give it more atmosphere like confirmation sounds, fleet radio, bullets and submachine guns, shields and ongoing battle, and actual enemies coming. ​ Most importantly,​ it also added a full tutorial to EXODE.
  
-(May 4th; major update)+Version B had a collection of bugs, but aimed to make the evacuation experience, strong, original, and unique. ​ Released as an executable, it wanted also to share how EXODE was going to be as a Steam game.
  
-[[version-D4|Alpha - Evacuation ​Version ​"​D/​4"​]] ​+Version ​B was released to our Testroom on Discord, and played by dozens of people over the next days.  It was then used as a base for the browser version (version C) above.
  
-(May 14thmajor update)+[[version-a|Alpha - Evacuation Version "​A"​]] 
 +(Apr 24th used for the in-game footage) 
 + 
 +This version was the first executable version of EXODE gameplay. 
 + 
 +Programmed in six very intense days, it was used to record in-game alpha footage and then was used as a base for "​version B", the first alpha playable version released to the public.
  
 +[[https://​youtu.be/​rmLSBWoE7iE|View the in-game footage]]