Trace:

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
exode_asset [2021/09/12 04:49]
tyrnis Move currency and colonization asset to different page
exode_asset [2021/09/12 09:41] (current)
elindos [Asset identification]
Line 1: Line 1:
 ===== EXODE Game assets ===== ===== EXODE Game assets =====
  
-EXODE is a card game, in which your primary assets are your cards collection. The other EXODE'​s assets ​list includes ​currency, card packs, contracts, planets, and colonisation ​assets. Except for the currency, each asset in EXODE is a NFT (non-fungible token) which can be either bound to your account (i.e. non-tradable) or not. +EXODE is a card game, in which your primary assets are your cards collection. The other EXODE'​s assets includes ​currencies, card packs, contracts, planets, and colonization ​assets. 
 + 
 +Except for the currencies, each asset in EXODE is a NFT (non-fungible token) which can be either bound to your account (i.e. non-tradable) or not. 
  
   * **[[cards|Cards]]**:​ Your main assets, with which you will play.   * **[[cards|Cards]]**:​ Your main assets, with which you will play.
-  ​* **[[cards_packs|Card packs]]**: These assets include Starters and Boosters which need to be opened to collect the cards included + 
-  * **[[cards_contracts|Contracts]]**:​ These assets are special ​cards which produce permanent cards periodically. +  ​* **[[cards_packs|Card packs]]**: These assets include Starters and Boosters which need to be opened to collect the cards included
-  * **[[colonization_assets_planets|Planets]]**:​ After completed ​the Evacuation and Landing on a planet, you get it as a game asset. See also [[alpha-planet-nft|Test Planets]]. + 
-  * **[[colonization_assets|Colonization assets]]**: This type of asset include ​all the resources, citizens, blueprints, you can produce during the colonization phase. ​+  * **[[cards_contracts|Contracts]]**:​ These assets are special ​packs which produce permanent cards periodically ​and which are not destroyed when being opened. 
 + 
 +  * **[[colonization_assets_planets|Planets]]**:​ After completing ​the Evacuation and Landing on a planet, you get it as a game asset. See also [[alpha-planet-nft|Test Planets]]. 
 + 
 +  * **[[colonization_assets|Colonization assets]]**: This type of asset includes ​all the resources, citizens, blueprints, you can produce during the colonization phase. ​ 
   * **[[exofuel|EXOFUEL]]**:​ A crypto-currency ​ (Hive-Engine token), used as a game reward for EXODE.   * **[[exofuel|EXOFUEL]]**:​ A crypto-currency ​ (Hive-Engine token), used as a game reward for EXODE.
 +
 +  * **[[other-currencies|Other Currencies]]**:​ Other currencies, such as Settler Points, can be acquired with player activity. They may be tradable currencies or account bound currencies.
  
 Technical details regarding the EXODE game assets ownership and identification can be found below: Technical details regarding the EXODE game assets ownership and identification can be found below:
Line 16: Line 25:
 //This article is important for [[blockchain-replay|Blockchain Replay]].// //This article is important for [[blockchain-replay|Blockchain Replay]].//
  
-EXODE **cards**, **packs**, and **contracts** are permanent assets purchased from the shop or from players. In are to ensure their traceability and ownership, they have two identification variables: the //global ID// (called '​ID'​ or '​type'​) which indicate their types (e.g. booster, trooper crew, etc.)the //NFT unique ID// (called '​UID'​).+EXODE **cards**, **packs**, and **contracts** are permanent assets purchased from the shop or from players. In order to ensure their traceability and ownership, they have two identification variables: ​a template identifier called ​the //global ID// (also called '​ID'​ or 'type', but more usually '​template') which indicate their types (e.g. booster, trooper crew, etc.) and their unique identifier called ​the //NFT unique ID// (called '​UID'​).
  
-This //NFT unique id// is not as important for packs or contractsas they do not have any other individual attribute: this means one pack of the same type is the same as another pack of the same type. Having "​integer units" of packs could even suffice, but we still use NFT UIDs on our back-end. We consider it interesting ​for developers to do the samebut you can regenerate a NFT for packs+This //NFT unique id// is not as important for packs or contracts as they do not have any other individual attribute: this means one pack of the same type is the same as another pack of the same type. We have UIDs for packs on our back-end, especially useful ​for compatibility with other marketplaces. Otherwise representing themespecially ​for boosters which are often used as a group, is not deemed as important.
  
-**Cards** NFT unique ID is very important. This is because cards can evolve separately from each other, with experience, level and even their own traits! At "its birth",​ a card is like it'​s ​typical ​ID, which can be Elite or not. Then the card can evolve.+**Cards** NFT unique ID is, on the other end, very important ​for the lifetime of this asset. This is because cards can evolve separately from each other, with experience, level and even their own traits! At "its birth",​ a card is like it'​s ​template ​ID (with a different template for Elite cards). Then the card can evolve.
  
 **For that reason, Card NFTs are very clearly broadcasted as soon as they exist and together with their first "​birth"​ broadcast.** This happens with the //"​exode_openpack"//​ and the //"​exode_dropdelivery"//​ events. **For that reason, Card NFTs are very clearly broadcasted as soon as they exist and together with their first "​birth"​ broadcast.** This happens with the //"​exode_openpack"//​ and the //"​exode_dropdelivery"//​ events.
  
 This is not required for packs or contracts which are not distinct from each other and do not have the same requirement for blockchain replay. This is not required for packs or contracts which are not distinct from each other and do not have the same requirement for blockchain replay.
 +
 +==== Generated Assets ====
 +
 +When playing an EXODE game, a player is not using directly his/her permanent asset cards.
 +
 +Instead, the card generates a new game asset which represents a crew member, an item, etc. These generated assets are added to your colony assets once you land and can be sold on the Supply Market, respecting the [[trading-license|trading license]] mechanics.
 +
 +"​Trading license"​ is the need for an asset needs to pass some conditions in order to become tradable. These conditions depend on the asset type. For instance, a citizen or crew member needs to reach maximal happiness in addition to other conditions, before being tradable on the Colony Market.
 +
 +Your permanent cards, used to generate these assets, are never negatively affected to your current game. But they are '​linked'​ to your ongoing game while this game lasts.
 +
 +This means you cannot use the same permanent cards to launch another game, until your current game ends.
 +
 +In addition, you may receive additional bonuses once your game ends, including new experience points to unlock new levels, and more [[legacy-rewards|Legacy Rewards]].
 +