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gameplay-evacuation [2020/08/21 22:00]
digital-wisdom
gameplay-evacuation [2020/08/21 22:28] (current)
digital-wisdom
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 It should be noted that, in order to get to evacuation play, you must already have at least one starter pack. It should be noted that, in order to get to evacuation play, you must already have at least one starter pack.
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-The game begins as your ship approaches the space station, Aramea. You get 275 seconds before you automatically dock (though you can click on Dock to dock earlier). You definitely want to examine your Crew Manifesto during that time. The first screen shows all the crew and whether each is Ready or On Leave. Clicking on each crew members name will give you their details. 
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-When you dock, you are shown your Cockpit. A number of messages appear in the bottom left corner informing you that you must evacuate. 
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-{{:​evac2.png?​600|}} 
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-A number of officers and crew then fade in above the messages. Each will be in one of three states: 
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-  * Ready (they will have red and blue injury and stress bars next to them) 
-  *   ​Can’t be found/comms online 
-  *   ​Can’t be found/comms offline 
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-The music becomes lively and sends your stress level through the roof. This is clearly going to be complicated and you have absolutely no idea what to do. Fortunately,​ a quick tutorial appears (which you can skip). Unfortunately,​ it tells you that the game is not paused while you’re reading the tutorial. The tutorial does say that pause will be added later – but maybe the other captains will vote against it (and Elindos is very good about listening to his players). 
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-The tutorial gives you some direction in what you need to do: 
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-  * Fix/Upgrade your Hyperdrive 
-  * Load fuel 
-  * Optionally: load Cargo and Passengers (except that these really aren’t optional if you want a viable colony) 
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-There are also many additional commands like Guard the Station Halls and Manage Your Shields that have additional effects (like slowing down your destruction in the case of Manage Your Shields). Note that not all commands are necessary if you just want to grab some Cargo and Passengers and quickly run. They do become especially important if you want to stay longer to optimize what you are going to have to start your colony with. 
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-A list of all available evacuation commands is [[evacuation-commands|here]]. 
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-After you dismiss the tutorial, you will note that you have access to four locations (cockpit, ships interior, cargo hold and station halls). You can switch your view between them by using the icons at the bottom of the screen (visible in the image above). Many actions can only be performed in the proper locations and crew will automatically move to those locations (which takes time) before beginning the action. Some actions will only become visible/​available when you are already in the correct locations (or have fulfilled the necessary pre-requisites). 
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-Currently, your crew generally starts in the cockpit or the station halls. It should be obvious that the first things that you should always do is call back those crew members who have their comms online and have a crew member in the same location retrieve those with their comms offline. Note that when you select a crew member and hover over an action, it displays the modifiers for that crew member for that action. In most cases, what you care about most is the speed at which the actions are completed. One hint is that your officers have bonuses for reuniting with crew members and escorting passengers. 
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-Currently, because colonization is not yet available, at the end of evacuation, you’ll get a score based upon number of officers and crew killed (-150), cargo loaded (+50), passengers loaded (+100) and some factor for how long you survived under threat. This, of course, assumes that you did successfully fix/upgrade your hyperdrive, load enough fuel and launch before being destroyed. There will be rewards for successful evacuators based upon score. 
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-{{:​evac3.png?​600|}} 
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-After you’ve played a few times, you’ll quickly get the rhythm and actually be spending time waiting for actions to complete rather than frantically trying to figure out what to order next while crew members stand idly by. One thing that is important to remember is that crew members will only perform an action once (I.e. load one unit of cargo) and then will stand idly until ordered to do it again or to do something else. As a result, you will find yourself quickly flipping from location to location in order to task them as soon as they complete their previous orders. 
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-The next release will allow you to actually play with the cards that you own.