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linked-pages:version-d3 [2020/06/14 20:58]
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-====== EXODE Evacuation, version D / 3 ====== 
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-Version D/3 was originally intended to be the final release of Version D.  It made a whole collection of features deployed and accessible ​ in EXODE playable alpha. 
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-{{ :​versiond_stress.png?​400 |}} 
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-//We can now set crew to [[order-manage-shields|Manage Shields]] to buy yourself some time.// 
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-{{ :​versiond_newactiondock.png?​400 |}} 
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-//Action dock is updated and now displays our two Equipment Sets. We can deploy armor and rifles to our crew.// 
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-{{ :​versiond_score.png?​400 |}} 
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-//The final score of D2 has been improved, and now we can definitely lose crew.// 
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-{{ :​versiond_identification_of_citizens.png?​200 |}} 
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-//We can now identify citizens before escorting them in.// 
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-{{ :​starfleet_ships.png?​400 |}} 
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-//Starfleet was added in D1 version, and they take a lot of action.// 
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-{{ :​versiond_cargoexample.png?​300 |}} 
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-//We can see details of our cargo.// 
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-{{ :​versiond_oopspassengers.png?​300 |}} 
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-//We can see details about our passengers.//​ 
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-{{ :​versiond_guardinstallscover.png?​400 |}} 
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-//The guard order now installs cover properly.// 
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-{{ :​versiond_stress.png?​400 |}} 
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-//Stress level and health bar are both working.// 
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-{{ :​versiond_dead.png?​400 |}} 
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-//And we can now lose crewmen.// 
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-There are many more features in that version D. 
-It does not entail resolution or mobile fixes yet, but instead "​clears the ground"​ on everything to add, allowing much room in May to now refine gameplay, balance, and fixes for all resolutions. 
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-The final release of version D is as follows: 
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-=== FINAL SCORE === 
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-1. A final score is now displayed. 
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-2. This score is increased by survival time, number of cargo, number of passengers. 
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-=== STARFLEET UPDATE ===  
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-3. Starfleet now gets real ships and squadrons. 
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-4. You can now see Starfleet defenses when clicking on the "​Starfleet"​ button. 
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-5. Alien forces now increase in threat over time. 
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-6. You can now see the total alien forces and "​interception chances"​. 
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-Every fleet squadron has a number of ships, a combat capacity, and a "​coverage value" that prevents the station from being hit. 
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-Starfleet will lose a great number of ships over time, as new combat events are implemented,​ representing the **heroic last space battle of all mankind**. 
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-=== PASSENGERS === 
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-7. You can now escort passengers back. 
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-8. You can now see the details about any passenger. 
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-=== DEADLY BULLETS === 
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-9. Enemies will now shoot deadly bullets at your crew. 
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-10. Guards will benefit from their cover, and protected crew will benefit from their armor. 
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-=== Balance hotpatch === 
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-Just after version D3 was released, a balance hotpatch was deployed. 
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-11. Required time to equip items has been reduced by 30 seconds. 
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-12. Required Move time between rooms has been by 50 to 150 seconds (depending on distance). 
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-13. Shooting accuracy of gangs has been reduced by 30 to 40 % from what it was before. 
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-=== STATION === 
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-15. Fixed tutorial error left on D2 version (tutorial could not launch on officers). 
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-16. Starfleet button now has content (see above) 
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-17. Passenger button now shows number of passengers and passenger details (see above). About 40 different passengers so far. 
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-18. Cargo button now shows different cargo types (about 40 different ones). 
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-19. Fixes scroll appearing on some resolutions. 
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-20. Fixes random "​stalling"​ of crew movement (one of the most important problems which was left). It still happens sometimes, but less often. 
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-21. Before making final launch, it now closes inline window if active. This allows you to not miss your displayed final score. 
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-22. Rooms: cargo bay and hallway will now accept 6 incoming citizens each (for now). This limits overflow. 
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-23. Reduced chances for a too long time before alarm. 
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-24. Launch: if ship is low on fuel (< 10 %), hyperdrive has 10% less chances to succeed. 
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-25. Launch: if ship has no fuel, hyperdrive will always fail. 
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-26. Launch: if hyperdrive fails, there is now a random time (7 to 35 seconds) to wait before being able to press that button again! 
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-=== NEW orders === 
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-27. **- Calm Citizen** 
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-This action requires 150 time minus your Empathy and Conversation grades (minimal time: 10 seconds). 
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-It can give you information about the current role of this passenger. It will also try to remove the '​Angry'​ status, if any. 
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-28. **- Escort Citizen** 
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-This action requires 380 time minus Speed, Charisma and Conversation grades. 
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-It will add target citizen to your passengers onboard. This may make other citizens Angry, or even, turn them into Hostiles. 
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-29. **- Manage Shields** 
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-Only available in cockpit. [[order-manage-shields|Check this page for more information]]. 
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-30. **Attack** 
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-Only available if you have a weapon and are in Station Halls or Cargo Bay. 
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-Basically, it tries to wound or kill the target. 
-Success chances and damage will be disclosed later. 
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-31. **Equip Weapon, Equip Armor** 
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-Can be used from the Action Dock or from ship interior. 
-Accesses the Ship lockers and equip rifles and armor. 
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-=== Modified Orders === 
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-32. **- Come Back Here** 
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-This action requires 160 time minus Discipline and Speed. ​ 
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-33. **- Find Missing Crew** 
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-This action requires 360 time minus Investigation,​ Leadership and Intimidation from investigator;​ and Discipline and Open Mindness from target. (unchanged in this version) 
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-34. **Upgrade Hyperdrive** 
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-This action now requires 300 time minus Cybernetics and Mechanics. 
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-35. **Load Fuel** 
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-This action now requires 200 time minus Cybernetics and Manual/​Dexterity. It's longer than Cargo. 
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-36. **Load Cargo** 
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-This action now requires 200 time minus Manual/​Dexterity,​ Awareness and half your Speed.It'​s more dangerous than fuel, because of looters. 
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-37. * loading cargo has risks. Looters will shoot at you, and may decrease your health. 
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-38. * once at 0 health, crew falls down and is lost. So remember you may flee. 
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-39. * if you distributed weapons, your crew will have the Attack order available, to fight back. //This order does not work yet in this version.// 
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-40. Find Missing Crew: was not restoring portrait active status. Fixed. 
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-50. Move Order: was not sending to the right place. Fixed. 
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-51. Move Order: moving to Cockpit was calculating bad numeric data (NaN). Fixed. 
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-52. Load Fuel: now sends to ship interior. (instead of cargo bay) 
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-53. Load Fuel: ship fuel limit was not used, it is now being used. 
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-54. Load Fuel: the added fuel bug was added again (D1), then fixed again (D2). 
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-55. Load Fuel: a message will be announced when ship is no longer low on energy. (low on energy = less than 10% fuel) 
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-56. Upgrade Hyperdrive: now sends to ship interior. (instead of cargo bay) 
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-57. Upgrade Hyperdrive: now takes +100 seconds time. 
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-58. Upgrade Hyperdrive: Now communicates results in a message, and mentions your hyperdrive success chances (in %). 
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-Every crew now has its '​max'​ hyperdrive output. It will be part of this message. You'll know if this crew has upgraded to his limit, and how far above the limit is if you want to "​upgrade hyperdrive"​ a second time. 
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-//And more...// 
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