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away_teams_progression [2025/05/30 19:00]
elindos
away_teams_progression [2025/05/30 19:00] (current)
elindos
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 (3) Once mission is complete, the team will begin its travel back to the colony. It is now Moving again but with +1d6 in Team Speed as it now knows its path better. (3) Once mission is complete, the team will begin its travel back to the colony. It is now Moving again but with +1d6 in Team Speed as it now knows its path better.
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-=== Away Teams: Team Profile === 
- 
-**Scouting** teams receive +1d6 in Team Speed, Stealth and Detection.((''​This Detection bonus is not added for Gathering activities.''​)) 
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-**Gathering** teams receive +2d6 in Team Gathering and Detection (but only for Gathering activities). 
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-**Hunting** teams receive +2d6 in Team Defense, and Detection against wildlife only (this can prevent wildlife ambushes). 
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-**Engineering** teams receive +2d6 in Team Construction. 
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-**Escort** teams receive +2d6 in Team Defense and have their Guard character class receiving a +30% bonus to their efficiency. 
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-**Scientific** teams receive +2d6 in Team Research. 
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-**Tactical** teams receive +2d6 in Team Defense, Team Detection (but not for Gathering detection) and Team Stealth. 
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-**Ark** teams receive +2d6 in Team Research. They also reduce difficulty of collecting wildlife and plantlife by 1. 
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-**Secret** teams receive +3d6 in Team Detection (but not for Gathering detection) and Team Stealth. 
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-To validate these profile bonuses you need to have at least 60 remaining Team Efficiency and have at least one Leader and one Member who are not exhausted (they must have some Stamina left). 
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-//We may change this system later. Here we add xd6 but we may instead add a percentage value and convert that into a dice pool.// 
  
 === Moving === === Moving ===
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 Gathering is completed once all detected units have been attempted, or your Gathering Limit reaches 0, whichever will come first. Gathering is completed once all detected units have been attempted, or your Gathering Limit reaches 0, whichever will come first.
  
 +
 +=== Away Teams: Team Profile ===
 +
 +**Scouting** teams receive +1d6 in Team Speed, Stealth and Detection.((''​This Detection bonus is not added for Gathering activities.''​))
 +
 +**Gathering** teams receive +2d6 in Team Gathering and Detection (but only for Gathering activities).
 +
 +**Hunting** teams receive +2d6 in Team Defense, and Detection against wildlife only (this can prevent wildlife ambushes).
 +
 +**Engineering** teams receive +2d6 in Team Construction.
 +
 +**Escort** teams receive +2d6 in Team Defense and have their Guard character class receiving a +30% bonus to their efficiency.
 +
 +**Scientific** teams receive +2d6 in Team Research.
 +
 +**Tactical** teams receive +2d6 in Team Defense, Team Detection (but not for Gathering detection) and Team Stealth.
 +
 +**Ark** teams receive +2d6 in Team Research. They also reduce difficulty of collecting wildlife and plantlife by 1.
 +
 +**Secret** teams receive +3d6 in Team Detection (but not for Gathering detection) and Team Stealth.
 +
 +To validate these profile bonuses you need to have at least 60 remaining Team Efficiency and have at least one Leader and one Member who are not exhausted (they must have some Stamina left).
 +
 +//We may change this system later. Here we add xd6 but we may instead add a percentage value and convert that into a dice pool.//