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away_teams_survival [2025/05/23 18:51]
elindos
away_teams_survival [2025/05/23 18:56] (current)
elindos
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 Away teams have a Team Situation which starts at 100 points when they leave the colony. This Team Situation will deteriorate. Deterioration is determined by testing the team basic pool against the difficulty mentioned above. This test does not affect Resilience. ((''​Every day, Teams lose 15 points in Team Situation ; this is called the Situation Drain. They can compensate against it with a basic team test against the current difficulty. Every success in the team test will reduce the situation drain by 3 points. As five successes is the big maximum of this roll, a very lucky team could very theorically stay a very long time outside by reducing Situation Drain to zero repeatedly. But such luck cannot happen (unless in very easy sectors to begin with), but also that's without taking events and supplies into account. In real life in EXODE, a good team will be able to remain 10 or more days in the exterior and a bad one 6 days or less. It can be less days in case of events.''​)) Away teams have a Team Situation which starts at 100 points when they leave the colony. This Team Situation will deteriorate. Deterioration is determined by testing the team basic pool against the difficulty mentioned above. This test does not affect Resilience. ((''​Every day, Teams lose 15 points in Team Situation ; this is called the Situation Drain. They can compensate against it with a basic team test against the current difficulty. Every success in the team test will reduce the situation drain by 3 points. As five successes is the big maximum of this roll, a very lucky team could very theorically stay a very long time outside by reducing Situation Drain to zero repeatedly. But such luck cannot happen (unless in very easy sectors to begin with), but also that's without taking events and supplies into account. In real life in EXODE, a good team will be able to remain 10 or more days in the exterior and a bad one 6 days or less. It can be less days in case of events.''​))
  
-4. Team Situation can never get below 0. If Team Situation ever reaches 0, then the Team immediately becomes LOST ((''​Being LOST is a status the team can never recover from on its own, it will need another team to Rescue them. However even if the team remains LOST there are options for characters still with Stamina left to act. If a character is member of a LOST team but has Stamina left, and if no other away team exists at colony, then this character has chances to decide to get back. He will be considered ​separated from the team. If must make a survival test and if successful, can make as much progression toward the colony as his Speed Skill.''​)).+4. Team Situation can never get below 0. If Team Situation ever reaches 0, then the Team immediately becomes LOST ((''​Being LOST is a status the team can never recover from on its own, it will need another team to Rescue them. However even if the team remains LOST there are options for characters still with Stamina left to act. If a character is member of a LOST team but has Stamina left, and if no other away team exists at colony, then this character has chances to decide to get back. If he does, he becomes ​separated from the team and won't be rescued if the team is rescued. If he separates, he also must make a survival test agains the difficulty; ​if successful, ​​he can make as much progression toward the colony as his Speed Skill result.''​))
  
  
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 If a character is at 0 Health or less, he is considered unconscious and into a coma. If a character is at 0 Health or less, he is considered unconscious and into a coma.
  
-Health will continue to go in negative (from famine or other elements) in order to keep track of his real condition, ​and this step will continue to require ​a Helper, but he won't participate to Supply Runs or any other action. If negative Health ​is as high as his positive maximum Health (for instance, a characer has 80 maximum Health and is now at -80), the character dies.+Health will continue to go in negative (from famine or other elements) in order to keep track of his real condition
 + 
 +Alsoevery day he will continue to search for a Helper, but in this status ​he won't participate to Supply Runs or any other action. If negative Health ​becomes ​as high as his positive maximum Health (for instance, a characer has 80 maximum Health and is now at -80 Health), then the character dies.