Trace:
Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
away_teams_survival [2025/05/23 18:52] elindos |
away_teams_survival [2025/05/31 18:45] (current) elindos |
||
---|---|---|---|
Line 2: | Line 2: | ||
//This section uses rules related to the [[dice-pool|Dice Pool]] system. You can explore [[dice-pool|this section]] to know more about it.// | //This section uses rules related to the [[dice-pool|Dice Pool]] system. You can explore [[dice-pool|this section]] to know more about it.// | ||
+ | |||
+ | //This section is about the Survival Phase. First tests are about the [[away_teams_progression|Progression Phase]], which you can [[away_teams_progression|check here]].// | ||
=== Away Teams: Survival === | === Away Teams: Survival === | ||
Line 107: | Line 109: | ||
If a character is at 0 Health or less, he is considered unconscious and into a coma. | If a character is at 0 Health or less, he is considered unconscious and into a coma. | ||
- | Health will continue to go in negative (from famine or other elements) in order to keep track of his real condition, and this step will continue to require a Helper, but he won't participate to Supply Runs or any other action. If negative Health is as high as his positive maximum Health (for instance, a characer has 80 maximum Health and is now at -80), the character dies. | + | Health will continue to go in negative (from famine or other elements) in order to keep track of his real condition. |
+ | |||
+ | Also, every day he will continue to search for a Helper, but in this status he won't participate to Supply Runs or any other action. If negative Health becomes as high as his positive maximum Health (for instance, a characer has 80 maximum Health and is now at -80 Health), then the character dies. | ||