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away_teams_survival [2025/05/23 18:54] elindos |
away_teams_survival [2025/05/31 18:45] (current) elindos |
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//This section uses rules related to the [[dice-pool|Dice Pool]] system. You can explore [[dice-pool|this section]] to know more about it.// | //This section uses rules related to the [[dice-pool|Dice Pool]] system. You can explore [[dice-pool|this section]] to know more about it.// | ||
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+ | //This section is about the Survival Phase. First tests are about the [[away_teams_progression|Progression Phase]], which you can [[away_teams_progression|check here]].// | ||
=== Away Teams: Survival === | === Away Teams: Survival === | ||
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Health will continue to go in negative (from famine or other elements) in order to keep track of his real condition. | Health will continue to go in negative (from famine or other elements) in order to keep track of his real condition. | ||
- | Also, every day he will continue to search for a Helper, but in this statuts he won't participate to Supply Runs or any other action. If negative Health becomes as high as his positive maximum Health (for instance, a characer has 80 maximum Health and is now at -80 Health), then the character dies. | + | Also, every day he will continue to search for a Helper, but in this status he won't participate to Supply Runs or any other action. If negative Health becomes as high as his positive maximum Health (for instance, a characer has 80 maximum Health and is now at -80 Health), then the character dies. |