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crafting-general-rules [2025/03/05 17:18] elindos created |
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//[ note: this article is a work in progress ]// | //[ note: this article is a work in progress ]// | ||
- | Some teams in your colonization teams will be Production Teams. | + | There are several pools of Design Points, with one for each crafting activity. The first one to be unlocked is food design. |
The system will find the the top Production Team of its class and use it as the one available for producing Design Points every day for this colony. | The system will find the the top Production Team of its class and use it as the one available for producing Design Points every day for this colony. | ||
- | It will also be the team used for all player-led interactive actions, called *Crafting Actions**. | + | It will also be the team used for all next player-led interactive actions, called **Crafting Actions**. |
- | === Design Points === | + | //In addition to this generate, players will also receive a large number of Design Points for the purpose of testing this feature.// |
- | Eligible Teams will generate [[design-points|Design Points]] every colonization day. | + | === How to Generate Design Points === |
- | This follows the [[fairness-model|fairness model]] of EXODE, which allows a player to be offline for a few colonization days without issue. | + | Eligible Teams will generate [[design-points|Design Points]] every [[colonization-day|colonization day]]. |
- | Design Points generation will accumulate points to a pool, until it reaches a point limit. | + | Design Points generation will accumulate points to a pool, until it reaches a point limit. |
- | The number of points generated will vary but is estimated at half the team skill value, with 10% more added per team experience level, up to a maximum of 5 times their skill value. | + | //This follows the [[fairness-model|fairness rule]] of EXODE, which allows a player to be offline for a few colonization days without issue.// |
- | This means it should need ten days to reach the upper limit of stored Design Points. | + | The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design Points per day. Testers also receive a pool of points to begin testing. |
- | //Note: production teams with the 'Expert Designer' perk will generate a bonus of 20 points per day per power level.// | + | //EXODE plans to add 20% more design points per team experience level, up to level 10 at 200%, giving up to 2 times their skill value.// |
- | //Production teams with the 'Expert Documentation' perk will generate a pool with a limit 20% higher per power level.// | + | Points can be stored. |
+ | The default allows for ten days of storage to reach the upper limit of stored Design Points, being 5 times the team skill value. | ||
- | These Design Points can be used to "fund" your crafting actions. | + | //This is rounded down to the closest hundred, so with a team of 70 skill value, the pool maximum will be 300 points.// |
- | This allows players to spend "a lot of design points at once" during their crafting session. | + | === Special Perks === |
+ | |||
+ | Perks can be unlocked by teams when they gain levels. | ||
+ | |||
+ | Production teams with the 'Expert Designer' perk will generate a bonus of 15 points per day per power level. | ||
+ | |||
+ | Production teams with the 'Expert Documentation' perk will generate a maximum pool (the upper limit) of 100 points higher per power level. | ||
+ | |||
+ | === How to Use Design Points === | ||
+ | |||
+ | These Design Points can be used to "fund" your crafting actions. | ||
+ | |||
+ | This allows players to spend "a lot of design points at once" in a number of interactions that we can call a 'crafting session'.. | ||
Again, this is made to be favorable to a relaxed style of play. | Again, this is made to be favorable to a relaxed style of play. | ||
- | During a crafting session, you use your Design Points to **prepare** assets, **create** new design templates, and **produce** elements thanks to templates you have previously made. | + | During a crafting session, you use your Design Points to [[crafting-prepare-resources|prepare]] assets, [[crafting-making-your-design|create]] new design templates, and if you already have design templates, [[crafting-create-produce|produce]] elements thanks to them. |
- | [ to be continued ] |