Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
crafting-general-rules [2025/03/06 09:35] elindos |
crafting-general-rules [2025/03/06 16:15] (current) elindos |
||
---|---|---|---|
Line 3: | Line 3: | ||
//[ note: this article is a work in progress ]// | //[ note: this article is a work in progress ]// | ||
- | When inspecting your colonization teams, the system will find the the top Production Team of its class and use it as the one available for producing Design Points every day for this colony. | + | There are several pools of Design Points, with one for each crafting activity. The first one to be unlocked is food design. |
- | It will also be the team used for all player-led interactive actions, called **Crafting Actions**. | + | The system will find the the top Production Team of its class and use it as the one available for producing Design Points every day for this colony. |
- | === Design Points === | + | It will also be the team used for all next player-led interactive actions, called **Crafting Actions**. |
- | Eligible Teams will generate [[design-points|Design Points]] every colonization day. | + | //In addition to this generate, players will also receive a large number of Design Points for the purpose of testing this feature.// |
- | This follows the [[fairness-model|fairness model]] of EXODE, which allows a player to be offline for a few colonization days without issue. | + | === How to Generate Design Points === |
- | Design Points generation will accumulate points to a pool, until it reaches a point limit. | + | Eligible Teams will generate [[design-points|Design Points]] every [[colonization-day|colonization day]]. |
- | The number of points generated will vary but is estimated at half the team skill value, with 10% more added per team experience level, up to a maximum of 5 times their skill value. | + | Design Points generation will accumulate points to a pool, until it reaches a point limit. |
- | This means it should need ten days to reach the upper limit of stored Design Points. | + | //This follows the [[fairness-model|fairness rule]] of EXODE, which allows a player to be offline for a few colonization days without issue.// |
- | //Note: production teams with the 'Expert Designer' perk will generate a bonus of 20 points per day per power level.// | + | The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design Points per day. Testers also receive a pool of points to begin testing. |
- | //Production teams with the 'Expert Documentation' perk will generate a pool with a limit 20% higher per power level.// | + | //EXODE plans to add 20% more design points per team experience level, up to level 10 at 200%, giving up to 2 times their skill value.// |
+ | Points can be stored. | ||
- | These Design Points can be used to "fund" your crafting actions. | + | The default allows for ten days of storage to reach the upper limit of stored Design Points, being 5 times the team skill value. |
- | This allows players to spend "a lot of design points at once" during their crafting session. | + | //This is rounded down to the closest hundred, so with a team of 70 skill value, the pool maximum will be 300 points.// |
+ | |||
+ | === Special Perks === | ||
+ | |||
+ | Perks can be unlocked by teams when they gain levels. | ||
+ | |||
+ | Production teams with the 'Expert Designer' perk will generate a bonus of 15 points per day per power level. | ||
+ | |||
+ | Production teams with the 'Expert Documentation' perk will generate a maximum pool (the upper limit) of 100 points higher per power level. | ||
+ | |||
+ | === How to Use Design Points === | ||
+ | |||
+ | These Design Points can be used to "fund" your crafting actions. | ||
+ | |||
+ | This allows players to spend "a lot of design points at once" in a number of interactions that we can call a 'crafting session'.. | ||
Again, this is made to be favorable to a relaxed style of play. | Again, this is made to be favorable to a relaxed style of play. | ||
- | During a crafting session, you use your Design Points to **prepare** assets, **create** new design templates, and **produce** elements thanks to templates you have previously made. | + | During a crafting session, you use your Design Points to [[crafting-prepare-resources|prepare]] assets, [[crafting-making-your-design|create]] new design templates, and if you already have design templates, [[crafting-create-produce|produce]] elements thanks to them. |