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crafting-general-rules [2025/03/06 09:35]
elindos
crafting-general-rules [2025/03/06 16:15] (current)
elindos
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 //[ note: this article is a work in progress ]// //[ note: this article is a work in progress ]//
  
-When inspecting your colonization teams, the system will find the the top Production Team of its class and use it as the one available for producing ​Design Points ​every day for this colony.+There are several pools of Design Points, with one for each crafting activity. The first one to be unlocked is food design.
  
-It will also be the team used for all player-led interactive actions, called **Crafting Actions**.+The system ​will find the the top Production Team of its class and use it as the one available for producing Design Points every day for this colony.
  
-=== Design Points ===+It will also be the team used for all next player-led interactive actions, called **Crafting Actions**.
  
-Eligible Teams will generate ​[[design-points|Design Points]] every colonization day.+//In addition to this generate, players will also receive a large number of Design Points ​for the purpose of testing this feature.//
  
-This follows the [[fairness-model|fairness model]] of EXODE, which allows a player ​to be offline for a few colonization days without issue.+=== How to Generate Design Points ===
  
-Design Points generation ​will accumulate ​points ​to a pool, until it reaches a point limit+Eligible Teams will generate [[design-points|Design Points]] every [[colonization-day|colonization day]].
  
-The number of points generated ​will vary but is estimated at half the team skill value, with 10% more added per team experience level, up to a maximum of 5 times their skill value.+Design Points generation ​will accumulate points ​to a pool, until it reaches a point limit.
  
-This means it should need ten days to reach the upper limit of stored Design Points.+//This follows ​the [[fairness-model|fairness rule]] ​of EXODE, which allows a player to be offline for a few colonization days without issue.//
  
-//Note: production teams with the '​Expert Designer'​ perk will generate a bonus of 20 points ​per day per power level.//+The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate ​35 Design Points per day. Testers also receive ​pool of points ​to begin testing.
  
-//Production teams with the '​Expert Documentation'​ perk will generate a pool with a limit 20% higher ​per power level.//+//EXODE plans to add 20% more design points ​per team experience ​level, up to level 10 at 200%, giving up to 2 times their skill value.//
  
 +Points can be stored.
  
-These Design Points ​can be used to "​fund"​ your crafting actions.+The default allows for ten days of storage to reach the upper limit of stored ​Design Points, being 5 times the team skill value.
  
-This allows players to spend "a lot of design points at once" ​during their crafting session.+//This is rounded down to the closest hundred, so with a team of 70 skill value, the pool maximum will be 300 points.// 
 + 
 +=== Special Perks === 
 + 
 +Perks can be unlocked by teams when they gain levels. 
 + 
 +Production teams with the '​Expert Designer'​ perk will generate a bonus of 15 points per day per power level. 
 + 
 +Production teams with the '​Expert Documentation'​ perk will generate a maximum pool (the upper limit) of 100 points higher per power level. 
 + 
 +=== How to Use Design Points === 
 + 
 +These Design Points can be used to "​fund"​ your crafting actions.  
 + 
 +This allows players to spend "a lot of design points at once" ​in a number of interactions that we can call a 'crafting session'..
  
 Again, this is made to be favorable to a relaxed style of play. Again, this is made to be favorable to a relaxed style of play.
  
-During a crafting session, you use your Design Points to **prepare** assets, ​**create** new design templates, and **produce** elements thanks to templates you have previously made.+During a crafting session, you use your Design Points to [[crafting-prepare-resources|prepare]] ​assets, ​[[crafting-making-your-design|create]] new design templates, and if you already have design templates, [[crafting-create-produce|produce]] elements thanks to them.