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crafting-general-rules [2025/03/06 09:55]
elindos
crafting-general-rules [2025/03/06 16:15] (current)
elindos
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 It will also be the team used for all next player-led interactive actions, called **Crafting Actions**. It will also be the team used for all next player-led interactive actions, called **Crafting Actions**.
 +
 +//In addition to this generate, players will also receive a large number of Design Points for the purpose of testing this feature.//
  
 === How to Generate Design Points === === How to Generate Design Points ===
  
-Eligible Teams will generate [[design-points|Design Points]] every colonization day.+Eligible Teams will generate [[design-points|Design Points]] every [[colonization-day|colonization day]].
  
 Design Points generation will accumulate points to a pool, until it reaches a point limit. Design Points generation will accumulate points to a pool, until it reaches a point limit.
  
-//This follows the [[fairness-model|fairness ​model]] of EXODE, which allows a player to be offline for a few colonization days without issue.//+//This follows the [[fairness-model|fairness ​rule]] of EXODE, which allows a player to be offline for a few colonization days without issue.//
  
 The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design Points per day. Testers also receive a pool of points to begin testing. The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design Points per day. Testers also receive a pool of points to begin testing.
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 The default allows for ten days of storage to reach the upper limit of stored Design Points, being 5 times the team skill value. The default allows for ten days of storage to reach the upper limit of stored Design Points, being 5 times the team skill value.
  
-//This is rounded down to the closest hundred, so with a team of 70 skill value, the pool maximum will be 300).//+//This is rounded down to the closest hundred, so with a team of 70 skill value, the pool maximum will be 300 points.//
  
-**Special Perks**+=== Special Perks ===
  
 Perks can be unlocked by teams when they gain levels. Perks can be unlocked by teams when they gain levels.
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 Production teams with the '​Expert Designer'​ perk will generate a bonus of 15 points per day per power level. Production teams with the '​Expert Designer'​ perk will generate a bonus of 15 points per day per power level.
  
-Production teams with the '​Expert Documentation'​ perk will generate a pool 100 points higher per power level.+Production teams with the '​Expert Documentation'​ perk will generate a maximum ​pool (the upper limit) of 100 points higher per power level.
  
 === How to Use Design Points === === How to Use Design Points ===
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 Again, this is made to be favorable to a relaxed style of play. Again, this is made to be favorable to a relaxed style of play.
  
-During a crafting session, you use your Design Points to **prepare** assets, ​**create** new design templates, and if you already have design templates, ​**produce** elements thanks to them.+During a crafting session, you use your Design Points to [[crafting-prepare-resources|prepare]] ​assets, ​[[crafting-making-your-design|create]] new design templates, and if you already have design templates, ​[[crafting-create-produce|produce]] elements thanks to them.