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dice-pool [2025/05/24 09:46]
elindos
dice-pool [2025/05/24 11:49] (current)
elindos
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 It is expressed with a positive sign (such as 3+ or 4+). It is expressed with a positive sign (such as 3+ or 4+).
- 
  
  
 === Testing against Difficulty === === Testing against Difficulty ===
  
-The dice are not used as a sum but as individual values.+In the usual situation of dice roll tests, ​dice are not used as a sum but as individual values.
  
 Testing against a Difficulty means rolling your entire dice pool and trying to match that difficulty. Testing against a Difficulty means rolling your entire dice pool and trying to match that difficulty.
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 It is thus not possible to succeed at a difficulty above 6 if you have only one die (20 Skill Value). It is thus not possible to succeed at a difficulty above 6 if you have only one die (20 Skill Value).
  
 +
 +=== Testing as total score ===
 +
 +In some rare cases, the dice pool is directly used as a total score. In that case all dice are rolled and we make the sum of their individual values. The result will the the **total score**. ​
 +
 +When tested as a total score, there is no success or failure, unless the total score itself is then tested as such.
  
 === Resilience === === Resilience ===
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 Resilience is usually not drained in tests that do not mention this notation. Resilience is usually not drained in tests that do not mention this notation.
  
-Resilience can usually be recovered once a team, character or asset is back at at colony and no longer tests this specific attribute, with one point recovered per day.+Resilience can usually be recovered once a team, character or asset is back at at colony and no longer tests this specific attribute, ​**with one point recovered per day** of rest in the Colony. 
 + 
 + 
 +=== Resting? === 
 + 
 +The Resilience mechanic implies that an Away Team has an interest in resting before going back to a new mission. This refines the production and exploitation mechanic.  
 + 
 +A player could use an alternate Away Team, or disband that team (losing its team experience) and set up another. 
 + 
 +Characters too have their Stamina which they should recover, and with time we will also develop a Resilience impact on their individual skills. 
 + 
 +//Note: conversion values and balance of dice rolls can be adjusted later.//