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exode_beta_sale [2022/10/14 08:35]
tyrnis [Alpha player reserved allocation]
exode_beta_sale [2023/05/22 00:26] (current)
tyrnis Updated presale values
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 ^ Item         ^ Price           ^ Discounts during presale ^ ^ Item         ^ Price           ^ Discounts during presale ^
-| Contracts ​            ​| ​140$ or 180$    | -50$ or -90$*  +| Contracts ​            ​| ​139$    | -50$*     ​
-| Boosters ​              ​| ​3.5?                 ?                        ​|+| Boosters ​              ​| ​4.9    ​-1.50$  ​|
  
-*The discounted price of all contracts were the same during the reserved sale. However, sold out contracts ​saw their public ​sale price increase ​to 180$, leading to an increased discounted ​price.+*The discounted price of all contracts were the same during the reserved sale (89$)It was planned that contracts ​reaching ​their soft limit (300) during the reserved ​sale would have their price increased ​to 179$. As the soft limit was not reached the price remained 139$. 
 + 
 +For the public saleprice increase depending on the sold volume will be introduced.
  
 ==== Beta packs shop supply ==== ==== Beta packs shop supply ====
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 Initial supply of the beta contracts was set to a soft supply cap of 300 each, however the actual supply could be higher if all the reserved contracts were purchased during the reserved sale. At the end of the reserved sale, the remaining supply was sold to public for 3 days.  Initial supply of the beta contracts was set to a soft supply cap of 300 each, however the actual supply could be higher if all the reserved contracts were purchased during the reserved sale. At the end of the reserved sale, the remaining supply was sold to public for 3 days. 
  
-^ Item         ​^ ​Initial ​supply ​          ​Delivered supply ​                          +^ Item         ​^ ​Soft supply ^ Presale ​ ^ Public sale 
-| Contracts (Achean) ​            | 300        | +| Contracts (Achean) ​            | 300        | 68 | 
-| Contracts (Vogan) ​              | 300        | +| Contracts (Vogan) ​              | 300        | 73 | 
-| Contracts (Esdrovian) ​       | 300        | +| Contracts (Esdrovian) ​       | 300        | 79 | 
-| Contracts (Starbase) ​          | 300        | +| Contracts (Starbase) ​          | 300        | 99 | 
-| Contracts (Street) ​               | 300        | |+| Contracts (Street) ​               | 300        | 80 | | 
 +| Beta Boosters ​               | -- | 2938 | |
  
 ==== Alpha player reserved allocation ==== ==== Alpha player reserved allocation ====
  
-During the reserved sale, alpha players were allowed to purchase a limited amount of packs. This allocation started at 20 boosters and 0 of each contracts for all active alpha players, and was increased by lots of +25 boosters and +1 of each contracts depending on their settler points and their faction power points. ​+During the reserved sale, alpha players were allowed to purchase a limited amount of packs. This allocation started at 20 boosters and 0 of each contracts for all active alpha players, and was increased by lots of +25 boosters and +1 of each contracts depending on their [[settler_levels|settler points]] and their [[faction_power|faction power points]].  
 + 
 +Active alpha players were awarded 300 temporary settler points for the calculation of their allocation.
  
-Alpha players were given one lots for every+The number of lots was determined as follow:  
-  * 200 settlers points +  * 1 lot for every 200 settlers points 
-  * 5 000 faction power points ​until 50 000 faction power points +  * 1 lot for every 5 000 faction power points ​(max 10 lots) 
-  * 10 000 faction power points above 50 000 faction power points+  * 1 lot for every 10 000 faction power points above 50 000
  
 The calculation can be formalised as follow: The calculation can be formalised as follow:
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   * **contract allocation** (each) ''​= ''​ //lots//   * **contract allocation** (each) ''​= ''​ //lots//
 With the //lots// number determined by the following formula: With the //lots// number determined by the following formula:
-  * //lots// ''​= round({settlers points} / 200, 0) + min(10, round({faction power points} / 5 000, 0)) + max(0, round([{faction power points} - 50 000] / 10 000, 0))''​+  * //lots// ''​= round( ​[{settlers points} ​+ 300]/ 200, 0) + min(10, round({faction power points} / 5 000, 0)) + max(0, round([{faction power points} - 50 000] / 10 000, 0))''​