Trace:

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
character-profile-skills [2020/06/19 22:45]
digital-wisdom
character-profile-skills [2020/09/22 23:10]
digital-wisdom
Line 1: Line 1:
-====== Character ​Profile ​Skills ​======+===== Character Skills =====
  
-Every generated character in EXODE may have one or more skills ​in their “profile” ​that affect ​the successful completion ​of tasks.+In EXODE, for simplicity, ​skills ​encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion
  
-In the future many skills ​may be released but only when interactivity allows it without breaking ​the game flow.+For examplein many role-playing games, attributes like "​Constitution"​ or "​Dexterity"​ are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out).  In EXODE, whether you succeeding at not dying when damaged is a direct comparison between damage and  TOUGHNESS //​**skill**//​ * 2 (which is basically the same as D&​D'​s hit points). ​ Similarly, your chance of succeeding in not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS //​**skill**//​ (rather than figuring out which D&D saving throw table is most applicable).
  
-The complete list of skills ​is as follows:+Skill scores are measured on an open-ended numeric scale and are very dependent upon a character'​s quality level (QL).  For example, Legendary Characters (QL10) without a given skill generally perform on a par with average crew with that skill. ​ As seen in the table of average scores below, the average across all Quality Levels for not having a skill is approximately 50.  Variance in skill scores from the average can range from 3 for major negative traits for low QL characters to nearly 100 for major positive skills for elite Legendary characters.
  
-**Administration** + ** Average Skill Scores by Quality Level (QL)** 
 +{{ :​skill-scores.png |}}
  
-**Cybernetics** - assists in Loading Fuel, Upgrading Hyperdrive+When checking for success: 
 +  ​a skill 50 auto-succeeds at very mundane (difficulty:​ 25) tasks 
 +  ​a skill 100 auto-succeeds at average (difficulty:​ 50) tasks 
 +  ​a skill 200 auto-succeeds at hard (difficulty:​ 100) tasks 
 +  * very hard tasks/​impossible tasks can require a roll from anyone
  
-** Hardpoints **+The complete current list of skills and their associated traits is as follows: 
 +==== Academic Skills & Traits ==== 
 +{{ :​traits-a.png?​450 |}}
  
-**Mechanics** ​assists in Upgrading Hyperdrive+==== Individual Skills & Traits ==== 
 +{{ :traits-p-2.png |}}
  
-**Medical** +==== Social Skills & Traits ==== 
- +{{:​traits-s.png|}}
-**Planetary** +
- +
-*Poisoncraft** +
- +
-**Programming** +
- +
-**Radar** +
- +
-**Science** +
- +
-**Spaceships** +
- +
-**Station** +
- +
-**Warfare**+