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characters-rtm [2020/09/12 17:23]
digital-wisdom
characters-rtm [2020/09/22 23:10]
digital-wisdom removed
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 When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​ When a Character Card is "​locked"​ to a game, it creates a "​Generated Character"​ for the duration of that game.  ​
  
-Every generated character in EXODE has background information (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills-rtm|skills]] that we call their "​profile"​. ​ The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills.+Every generated character in EXODE has [[character-profile-background|background information]] (name, gender, planet of origin, faction), current status (health, wounds, stress level, current happiness) and a number of [[character-profile-skills-rtm|skills]] that we call their "​profile"​. ​ The keywords on your Character Cards are called "​[[character-profile-traits|traits]]"​ and affect the generation of background information and skills.
  
 It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​ It should be noted that, in EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. ​ This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&​D). ​ Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. ​
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-For example, in many role-playing games, attributes like "​Constitution"​ or "​Dexterity"​ are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out).  In EXODE, whether you succeeding at not dying when damaged is a direct comparison between damage and  TOUGHNESS //​**skill**//​ * 2 (which is basically the same as D&​D'​s hit points). ​ Similarly, your chance of succeeding in not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS //​**skill**//​ (rather than figuring out which D&D saving throw table is most applicable). 
  
 Further, in EXODE, you  Further, in EXODE, you