Trace:

Battle-Trained Socialite

Important
  • This is an Officer card. Officers can be added to your crew when launching a new game. The maximum number of Officers allowed is defined by your Origin and its level.

    This card has a quality of 6. When you play this card, it generates a character.

    Quality Level increases all possible attributes of that character, some of it in base score, and most of it in skill grades.

About Traits
  • Traits mentioned on Crew, Officers, Passengers and Cargo cards can be Factions required in your deck to equip this card or special features allowed by the card.

    For Crew, Officers and Passengers they often are skills. Skills are used in the game to test the character success or failure.

    Your card equipped in a game will generate a character.

    Skills will be randomly generated on the resulting character with a score related to the card Quality Level and how skilled the character card mentions it should be in this (such as Minor skill, Major skill, or a negative).
Traits on this Card
  • Officer: This trait is about Officer and game features. Officers are 'above the common lot'. When this crew will be generated it will receive:
    • +5 bonus in all Tactical training (Orders, Cover and Shooting)
    • +5 bonus in Awareness, Courage, Discipline,
    • +5 bonus in Morality, Leadership, Loyalty, Popularity,
    • +5 bonus in appreciation of Federal values.

  • Syndicate: This is a Faction trait. This asset can be used by an Origin with the Syndicate trait.

  • Civilian: This is a Faction trait. This asset can be used by an Origin with the Civilian trait.

  • Military: This is a Faction trait. This asset can be used by an Origin with the Military trait.

  • Warfare: This is a skill of the Academic domain. War equipment experience. Used in everything in war, from personal weapons to spaceship weapons and shields.

  • Tactical Cover: This is a skill of the Physical domain. Personal ability to be aware of threats in tactical situations and react accordingly. Persons skilled in Cover manage to stay protected from harm.

  • Tactical Orders: This is a skill of the Mental domain. Should this person assume tactical command then this will increase effctiveness of all other people at his/her location.

  • Leadership: This is a skill of the Social domain. Leadership is especially important for officers in charge, or characters being in commanding position of a tactical team.

  • Charisma: This is a skill of the Social domain. Charisma if used to make a good first impression when talking with citizens. Can also lead to success in spontaneous romantic activities.

  • Speed: This is a skill of the Physical domain. Speed represents the adrenaline pump in this person. Ability to move between locations and take some actions faster than others.

Technicals
  • Sometimes a few Traits are not yet added to current wiki description.

  • In that case, we also display all technical traits that are mentioned on the card database. Some specific attributes may yet be missing from this wiki.

  • Card listed traits are: officer, syndicate, civilian, military, skillWarfareMajor, personalityTacticalCover, personalityTacticalOrders, personalityLeadership, personalityCharisma, personalitySpeed, boundSyndicateBlade, boundKArmor, .