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challenge-raid-process [2026/01/28 17:42]
elindos
challenge-raid-process [2026/01/29 19:52] (current)
elindos
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 In the first round of combat a conflict of Stealth, Speed and Awareness (and random rolls for ties) determines who shoots first. In the first round of combat a conflict of Stealth, Speed and Awareness (and random rolls for ties) determines who shoots first.
  
-[ //This initiative rule will change over the number of combat rounds that passed, giving more importance to Speed and randomness over time. Scout teams receive a small initiative bonus. Also a Scout team ambushing a Strike team always takes all its shots first, and with bonuses to hit. // ]+[ //This initiative rule will change over the number of combat rounds that passed, giving more importance to Speed and randomness over time. Scout teams receive a small initiative bonus. Also a Scout team ambushing a Strike team always takes all its shots first, and with bonuses to hit. Strike Teams on the other hand receive a bonus to the number of rolls they make in the next phase, with more hits they distribute.// ]
  
-Hits will be made with every character targeting one enemy, and using rolls given by their offensive values, against the enemy defensive values used as a difficulty for this roll. +Detailed combat rules will be shared publicly in other articles, and an access edited here
- +
-[ //Offensive values will vary across rounds, with Shooting taking more and more importance and giving more rolls over time . Strike Teams receive a bonus to the number of rolls they make in this phase. A Strike Team attacking ​an identified Scout team, also receives a lot more bonuses. // ] +
- +
-Two hits done in the same round or at least one hit in two consecutive rounds are enough to beat a character, unless the character has Toughness, in which case it also has a bonus reserve of one hit per 6 Power (rounded up), that does not recover during combat ; Armor also has the same effect and can be added to Toughness. +
- +
-Characters put out of action are also unable to contribute to the objective after.+
  
 After this cycle of combat and control is complete, the characters sent are busy for the rest of the season ; characters remain on the sectors they are put into. After this cycle of combat and control is complete, the characters sent are busy for the rest of the season ; characters remain on the sectors they are put into.
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 If they get beaten, they are switched to a specific //"​battle bay"// for the season. If they get beaten, they are switched to a specific //"​battle bay"// for the season.
  
-If beaten and in battle bay, after every week (including this one) they have //weak chances to come back// ​(they come back if they do 6+ on a D6 roll)and more chances if you ever build a dedicated infirmary for their faction.+If beaten and in battle bay, after every week (including this one) they have //weak chances to come back//they come back if they do 6+ on a D6 roll, but have more chances if you ever build a dedicated infirmary for their faction.
  
 == Gaining control of a Sector == == Gaining control of a Sector ==