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challenge-raid-process [2026/01/28 17:14] elindos |
challenge-raid-process [2026/03/18 07:31] (current) elindos |
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| Your teams will have to: | Your teams will have to: | ||
| - | - Ordered List Item beat any team that has been installed here before this week. Strike teams have an advantage in this situation against Scout teams that are installed in a sector. | + | * (1) beat any team that has been installed here before this week. |
| - | - Ordered List Item(2) beat any enemy team that has been sent there this week and is not installed yet. Scout teams have an advantage in this situation against Strike teams that come at them,a s they ambush the unaware Strike teams | + | * (2) beat any enemy team that has been sent there this week and is not installed yet. |
| - | - Ordered List Item(3) beat the sector special objective, if any, and do more successes there than the previous team did. | + | * (3) beat the sector special objective, if any, and do more successes there than the previous team did. |
| - | After this cycle is complete, the characters sent are busy for the rest of the season ; characters remain on the sectors they are put into, and if they get beaten, they are switched to a specific "battle bay" for the season. | + | Failing to do any of that will make your team disperse and put your assets in recovery. |
| - | They do however in that case have weak chances to come back every week (they come back if they do 6+ on a D6 roll), and more chances if you ever build a dedicated infirmary for their faction. | + | == HOW TO WIN IN BATTLE == |
| - | == Gaining control of a Sector == | + | Some advantages to beat an enemy team are gained thanks to team factors. |
| - | (Sector objectives) | + | |
| - | *Sector objectives* will mention a condition that must be fulfilled, and traits required to do that, just like any normal challenge risk. | + | [ [[challenge-raid-battle-team-factors|View team factors]] ] |
| - | All are made against a Risk value needing "5" to validate it. | + | Some are also gained thanks to individual skills on your card. |
| + | |||
| + | [ [[challenge-raid-battle-individual-factors|View individual card factors]] ] | ||
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| + | Teams will fight each other in rounds of combat, until one team is beaten. | ||
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| + | After 16 rounds, we consider that the shootout attracted too much attention and both teams must retreat and hide: they are defeated for all purposes. | ||
| - | If the sector is not controlled yet, any success is enough to control this sector for your allies. Every success will score "control pips" of your alliance color; the more pips there, the better. | ||
| - | If the sector is controlled by an enemy, then every success you score will remove one of their control pips, and once all are removed (making the sector neutral in that case), will start instead adding your own control pips to it. | ||
