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challenge-raid-the-concept [2026/01/28 17:33] elindos |
challenge-raid-the-concept [2026/02/03 22:51] (current) elindos |
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| **Selecting a target** is done by selecting and validating a sector for this team. | **Selecting a target** is done by selecting and validating a sector for this team. | ||
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| + | == Teams == | ||
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| + | You will send one Scout Team and one Strike Team at every week. | ||
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| + | **Scout Teams** are light, stealthy and are made of Characters only and equipment cards (weapons allowed, but not armor). | ||
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| + | //They are very important in Week 1 because they have an advantage when encountering unexplored sectors ; if they face a Strike team there, they can ambush it!// | ||
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| + | **Strike Teams** are heavier. They can receive Armors, Vehicles and Starships too but in specific slots. | ||
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| + | //Strike Teams have an advantage when entering explored sectors and striking already identified targets.// | ||
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| + | Although you'll have to draw on all the criminal and syndicate equipment you can muster, **the first slot of any team is your Public Cover**, a corrupted or infiltrated individual, and **can accept characters of any faction**. | ||
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| + | == Recovery == | ||
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| + | All teams that have failed or are beaten are sent to recovery, but all teams that succeed remain on the sector they are sent to. | ||
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| + | Characters and assets in recovery have one chance out of six (on a 6+) to recover, but a first roll is still made when they are sent there for a quick recovery. Better chances could appear later. | ||
| == Sectors == | == Sectors == | ||
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| Sectors also mention if a team is already installed there, and what group of players controls it. | Sectors also mention if a team is already installed there, and what group of players controls it. | ||
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| + | == Missions == | ||
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| + | This is not a battle-only focused situation. | ||
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| + | Sectors with no mission are conquered automatically by the team sent there. | ||
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| + | Others require you to complete a mission, against a specific risk value of 5+, with more complete control gained if you score more successes. | ||
| The system processes your team orders all at once during [[challenge-raid-process|the Raid Battle Process]], at the same time it executes all challenges. | The system processes your team orders all at once during [[challenge-raid-process|the Raid Battle Process]], at the same time it executes all challenges. | ||
