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challenge-raid-the-concept [2026/02/03 22:48]
elindos
challenge-raid-the-concept [2026/02/03 22:51] (current)
elindos
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 **Scout Teams** are light, stealthy and are made of Characters only and equipment cards (weapons allowed, but not armor). **Scout Teams** are light, stealthy and are made of Characters only and equipment cards (weapons allowed, but not armor).
  
-They are very important in Week 1 because they have an advantage when encountering unexplored sectors ; if they face a Strike team there, they can //ambush it!//+//They are very important in Week 1 because they have an advantage when encountering unexplored sectors ; if they face a Strike team there, they can ambush it!//
  
-Strike Teams are heavier. They can receive Armors, Vehicles and Starships too but in specific slots.+**Strike Teams** are heavier. They can receive Armors, Vehicles and Starships too but in specific slots.
  
-Strike Teams have an advantage when entering explored sectors and striking already identified targets, as they can lead an //assault//.+//Strike Teams have an advantage when entering explored sectors and striking already identified targets.//
  
-So Strike teams have an advantage starting ​on Week 2, if you decide to attack an enemy team already placed somewhere.+Although you'​ll ​have to draw on all the criminal and syndicate equipment ​you can muster, **the first slot of any team is your Public Cover**, a corrupted or infiltrated individual, and **can accept characters of any faction**.
  
-This is not a battle-only focused situation.+== Recovery ==
  
-Although you'​ll ​have to draw on all the criminal and syndicate equipment you can muster, the first slot of any team is your **Cover**, a corrupted or infiltrated individual, and can accept characters for any faction.+All teams that have failed or are beaten are sent to recovery, but all teams that succeed remain ​on the sector they are sent to
  
-Note that rotations and recovery are different: all teams that failed are sent to recovery, but all teams that succeed remain on the sector they are sent to.  +Characters and assets in recovery have one chance out of six (on a 6+) to recover, but a first roll is still made when they are sent there for a quick recovery. ​Better chances could appear later.
- +
-Characters and assets in recovery have one chance out of six (on a 6+) the first time to recover, but a first roll is still made when they are sent there for a quick recovery. ​ +
- +
-Sectors with no mission are conquered automatically by the team sent there.  +
- +
-Others require you to complete a mission, against a specific risk value of 5+, with more complete control gained if you score more successes.+
  
 == Sectors == == Sectors ==
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 Sectors also mention if a team is already installed there, and what group of players controls it. Sectors also mention if a team is already installed there, and what group of players controls it.
 +
 +== Missions ==
 +
 +This is not a battle-only focused situation.
 +
 +Sectors with no mission are conquered automatically by the team sent there. ​
 +
 +Others require you to complete a mission, against a specific risk value of 5+, with more complete control gained if you score more successes.
  
 The system processes your team orders all at once during [[challenge-raid-process|the Raid Battle Process]], at the same time it executes all challenges. The system processes your team orders all at once during [[challenge-raid-process|the Raid Battle Process]], at the same time it executes all challenges.