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challenge-raid-the-concept [2026/02/03 22:50] elindos |
challenge-raid-the-concept [2026/02/03 22:51] (current) elindos |
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| //Strike Teams have an advantage when entering explored sectors and striking already identified targets.// | //Strike Teams have an advantage when entering explored sectors and striking already identified targets.// | ||
| - | Although you'll have to draw on all the criminal and syndicate equipment you can muster, the first slot of any team is your **Cover**, a corrupted or infiltrated individual, and can accept characters for any faction. | + | Although you'll have to draw on all the criminal and syndicate equipment you can muster, **the first slot of any team is your Public Cover**, a corrupted or infiltrated individual, and **can accept characters of any faction**. |
| - | Note that rotations and recovery are different: all teams that failed are sent to recovery, but all teams that succeed remain on the sector they are sent to. | + | == Recovery == |
| - | Characters and assets in recovery have one chance out of six (on a 6+) the first time to recover, but a first roll is still made when they are sent there for a quick recovery. | + | All teams that have failed or are beaten are sent to recovery, but all teams that succeed remain on the sector they are sent to. |
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| + | Characters and assets in recovery have one chance out of six (on a 6+) to recover, but a first roll is still made when they are sent there for a quick recovery. Better chances could appear later. | ||
| == Sectors == | == Sectors == | ||
