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character-personality [2020/05/02 23:09]
elindos [OTHER]
— (current)
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-====== Personality Traits ====== 
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-Every character in EXODE has a number of statistics that we call "​profile"​. In EXODE, you don't have to understand all these stats, and you may actually not even see them onscreen. 
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-When a personality stat is above, or under, a specific level, it may generate a "​behavior trait" that you will see on that character'​s file. 
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-{{ :​crew_notes.png?​nolink&​600 |}} 
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-The complete list of personality stats is as follows: 
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-===== SOCIAL ===== 
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-**Charisma** 
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-**Conversation** 
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-**Diplomacy** 
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-**Empathy** (used in many roles, like with Citizens) 
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-**Intimidation** (also used in combat to determine "​taunt"​) 
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-**Leadership** (used in some authority orders) 
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-**Popularity** (also affects morale loss if you lose this crew) 
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-**Social Closure** (how that character appreciates being alone) 
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-**Social Exposure** (how that character appreciates being with others) 
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-===== TACTICAL ===== 
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-**Awareness** 
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-**Courage** 
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-**Heroism** 
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-**Resistant** 
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-**Tactical - Orders** (group bonus if several crewmen) 
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-**Tactical - Cover** (for self protection) 
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-**Tactical - Shooting** (for killing targets) 
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-===== BEHAVIOR ===== 
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-**Agitation** (in politics) 
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-**Discipline** 
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-**Drugs Addiction** 
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-**Federal Values** (loyalty to 2325 government) 
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-**Investigation** 
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-**Loyalty** (to you!) 
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-**Morality** 
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-**Open Mindness** 
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-**Secret Agenda** (chances to develop a secret plan) 
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-**Speed** 
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-**Violence** 
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-===== UNUSED ​ ===== 
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-These last stats are used to determine friendship and rivalries among the crew, with values being compatible or not with others. ​ 
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-Although rivals and friends can be rolled randomly too 
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-**Social Ties** (can trigger easier friendships) 
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-**Family Ties** (the more family ties, the less happy the citizen can be from these losses) 
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-**Personality Type** (one of six values) 
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-**Ego Type** (one of six values) 
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-**Intellect Type** (one of six values) 
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-**Agenda Type** (one of six types of agenda) 
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