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character-personality [2020/05/02 23:09] elindos [OTHER] |
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- | ====== Personality Traits ====== | ||
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- | Every character in EXODE has a number of statistics that we call "profile". In EXODE, you don't have to understand all these stats, and you may actually not even see them onscreen. | ||
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- | When a personality stat is above, or under, a specific level, it may generate a "behavior trait" that you will see on that character's file. | ||
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- | {{ :crew_notes.png?nolink&600 |}} | ||
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- | The complete list of personality stats is as follows: | ||
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- | ===== SOCIAL ===== | ||
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- | **Charisma** | ||
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- | **Conversation** | ||
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- | **Diplomacy** | ||
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- | **Empathy** (used in many roles, like with Citizens) | ||
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- | **Intimidation** (also used in combat to determine "taunt") | ||
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- | **Leadership** (used in some authority orders) | ||
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- | **Popularity** (also affects morale loss if you lose this crew) | ||
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- | **Social Closure** (how that character appreciates being alone) | ||
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- | **Social Exposure** (how that character appreciates being with others) | ||
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- | ===== TACTICAL ===== | ||
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- | **Awareness** | ||
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- | **Courage** | ||
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- | **Heroism** | ||
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- | **Resistant** | ||
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- | **Tactical - Orders** (group bonus if several crewmen) | ||
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- | **Tactical - Cover** (for self protection) | ||
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- | **Tactical - Shooting** (for killing targets) | ||
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- | ===== BEHAVIOR ===== | ||
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- | **Agitation** (in politics) | ||
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- | **Discipline** | ||
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- | **Drugs Addiction** | ||
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- | **Federal Values** (loyalty to 2325 government) | ||
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- | **Investigation** | ||
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- | **Loyalty** (to you!) | ||
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- | **Morality** | ||
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- | **Open Mindness** | ||
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- | **Secret Agenda** (chances to develop a secret plan) | ||
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- | **Speed** | ||
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- | **Violence** | ||
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- | ===== UNUSED ===== | ||
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- | These last stats are used to determine friendship and rivalries among the crew, with values being compatible or not with others. | ||
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- | Although rivals and friends can be rolled randomly too | ||
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- | **Social Ties** (can trigger easier friendships) | ||
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- | **Family Ties** (the more family ties, the less happy the citizen can be from these losses) | ||
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- | **Personality Type** (one of six values) | ||
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- | **Ego Type** (one of six values) | ||
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- | **Intellect Type** (one of six values) | ||
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- | **Agenda Type** (one of six types of agenda) | ||
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