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character-profile-skills [2020/06/19 22:45] digital-wisdom |
character-profile-skills [2021/06/05 10:20] (current) tyrnis |
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| - | ====== Character Profile Skills ====== | + | ====== Character Skills ====== |
| - | Every generated character in EXODE may have one or more skills in their “profile” that affect the successful completion of tasks. | + | In EXODE, for simplicity, skills encompass a very broad range of concepts so that the same mechanics can be used throughout. This removes many of the endless tables and memorization of traditional role-playing games like Dungeons & Dragons (D&D). Thus, not only do EXODE skills encompass traditional skills but also things that D&D considers innate abilities and attributes -- so that all can be handled in exactly the same simplified, unified fashion. |
| - | In the future, many skills may be released but only when interactivity allows it without breaking the game flow. | + | For example, in many role-playing games, attributes like "Constitution" or "Dexterity" are numeric scores which may or may not modify things like hit points, saving throws or success chances (often requiring a table to sort out). In EXODE, whether you succeeding at not dying when damaged is a direct comparison between damage and TOUGHNESS //**skill**// * 2 (which is basically the same as D&D's hit points). Similarly, your chance of succeeding in not taking damage from a hit on the shields to which you are brain-wired (or dying from poison) simply requires a check against your TOUGHNESS //**skill**// (rather than figuring out which D&D saving throw table is most applicable). |
| - | The complete list of skills is as follows: | + | Skill scores are measured on an open-ended numeric scale and are very dependent upon a character's quality level (QL). For example, Legendary Characters (QL10) without a given skill generally perform on a par with average crew with that skill. As seen in the table of average scores below, the average across all Quality Levels for not having a skill is approximately 50. Variance in skill scores from the average can range from 3 for major negative traits for low QL characters to nearly 100 for major positive skills for elite Legendary characters. |
| - | **Administration** | + | ** Average Skill Scores by Quality Level (QL)** |
| + | {{ :skill-scores.png |}} | ||
| - | **Cybernetics** - assists in Loading Fuel, Upgrading Hyperdrive | + | When checking for success: |
| + | * a skill 50 auto-succeeds at very mundane (difficulty: 25) tasks | ||
| + | * a skill 100 auto-succeeds at average (difficulty: 50) tasks | ||
| + | * a skill 200 auto-succeeds at hard (difficulty: 100) tasks | ||
| + | * very hard tasks/impossible tasks can require a roll from anyone | ||
| + | Details about how the skill checks are done can be found [[system-skill-test|here]] | ||
| - | ** Hardpoints ** | + | ===== Skills Generation ===== |
| - | **Mechanics** - assists in Upgrading Hyperdrive | ||
| - | **Medical** | + | ===== Skills & Traits List ===== |
| + | The complete current list of skills and their associated traits is as follows: | ||
| + | ==== Academic Skills & Traits ==== | ||
| + | {{ :traits-a.png?450 |}} | ||
| - | **Planetary** | + | ==== Individual Skills & Traits ==== |
| + | {{ :traits-p-2.png |}} | ||
| - | *Poisoncraft** | + | ==== Social Skills & Traits ==== |
| - | + | {{:traits-s.png|}} | |
| - | **Programming** | + | |
| - | + | ||
| - | **Radar** | + | |
| - | + | ||
| - | **Science** | + | |
| - | + | ||
| - | **Spaceships** | + | |
| - | + | ||
| - | **Station** | + | |
| - | + | ||
| - | **Warfare** | + | |
