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colonization-next-day [2025/07/27 14:31] elindos |
colonization-next-day [2025/07/27 14:35] (current) elindos |
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Away Teams use the [[away_teams_survival|Survival]] and [[dice-pool|Dice Pool]] Systems. | Away Teams use the [[away_teams_survival|Survival]] and [[dice-pool|Dice Pool]] Systems. | ||
- | They first must roll for Survival, and then will continue with progression thanks to their Team Speed. | + | Teams have Team attributes generated thanks to their members and their roles, and updated according to members current status. |
- | They will avoid ambushes thanks to their Team Stealth, collect food on the way, bandage their injuries with their Team Medical, and so on. | + | Teams first must roll for Survival, and then if their destination is not reached yet, use their other Team attributes such as **Team Speed** to make progression toward their destination. |
- | If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina. | + | They will avoid ambushes thanks to their **Team Stealth**, collect food on the way, bandage their injuries with their **Team Medical**, and so on. |
- | If they can't, the team becomes Stranded. This means they'll stop progressing and are stuck, they must be rescued in that case. Every Next Day, a Stranded team will make rolls to avoid injuries, losing communications, and become Lost. | + | If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina and ensuring the team goes on. |
- | A team can also become Lost by other events. When this happens, you have no news and must send another team to "Investigate". | + | If they can't, the team becomes **Stranded**. This is an importance change of status. This means they'll stop progressing and are stuck: they must be rescued. Every Next Day, a Stranded team will also make rolls to avoid injuries and avoid losing communications and becoming Lost. |
- | All these featuers are programmed on backend, but front-end does not yet have the capacity to show dice rolls and interactions, so for now Away Teams are safely doing their "first progression" in Team Speed. | + | A team can also become **Lost** by other events. When a team becomes Lost, you have no news and must send another team to "Investigate" their location. Lost is a worse status than Stranded. |
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+ | All these features are programmed on backend but in most cases front-end does not yet have the capacity to show dice rolls and interactions in a proper fun way, though we are upgrading our client to do so. | ||
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+ | Because of this, we are more generous in Team situations. So for now Away Teams are safely doing their "first progression" in Team Speed. | ||