Trace:

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

colonization-next-day [2025/05/06 18:30] (current)
elindos created
Line 1: Line 1:
 +=== Colonization Next Day ===
 +
 +
 +Welcome to this explanation page about the Next Day feature!
 +
 +It is a first version of this article, added at the same time the developer build has been deployed for testing.
 +
 +It will receive better formatting and more information along with later updates!
 +
 +== Current Update ==
 +
 +Current update is a developer build and gives access to early cooking and Away Teams reports.
 +
 +== Planned updates ==
 +
 +Several issues will be addressed in two waves, one on May 13th and another on May 20th. 
 +
 +On May 27th, new features will also be added.
 +
 +You will receive "Next Day Tickets"​ on every week so you can play three Days at once on May 27th, or even more if we find the features stable enough.
 +
 +== Known Issues ==
 +
 +It is considered to be a "​Developer Build"​.
 +
 +Some accounts will not have access to some of these features, as some accounts being inactive for some time have different transitions in content patches which we will cover ASAP.
 +
 +Cooking experience is unclear and lack its leveling options at the moment.
 +
 +Reports are barebones, lack tooltips and events.
 +
 +There are also important resolution issues to expect on Away Teams as vertical scroll went MIA after jumping to another galaxy.
 +
 +We for now expect it to be as usable as vanilla for regular experience, if not, then please ask us in testroom alpha and we'll figure out a way to rollback to non-developer build for some users on May 13th.
 +
 +== Next Day Reports ==
 +
 +Next Day gives reports about your teams and colonies and all events that happen there. Some events can also be interactive.
 +
 +It will tell you who sleeps where, who eats what and what ahppened to Colony and Away Teams.
 +
 +[ This first version only tests basic display and interactivity,​ but more features will expand Next Day contents! ]
 +
 +
 +== Your Teams ==
 +
 +Your teams can be Colony Teams or Away Teams.
 +
 +== Colony Teams ==
 +
 +Colony Teams use the Rest & Contribute game system.
 +
 +It means characters can rest or contribute work depending on their skills and status by  spreading 3, 4 or 5 points between Resting and Contributing.
 +
 +To get a normal Rest, one Rest point is enough. More Rest Points will give you a better recovery (+20% per point) from food and sleep and also generate and join Leisure Activities. ​
 +
 +Leisure Activities will be generated depending on equipment available at colony. They can be joined by other characters and used to restore happiness.
 +
 +If several characters are present in the same Leisure Activities they can also build friendships.
 +
 +== Away Teams ==
 +
 +Away Teams use the Survival and Dice Roll Systems.
 +
 +They first must roll for Survival, and then will continue with progression thanks to their Team Speed.
 +
 +They will avoid ambushes thanks to their Team Stealth, collect food on the way, bandage their injuries with their Team Medical, and so on.
 +
 +If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina.
 +
 +If they can't, the team becomes Stranded. This means they'​ll stop progressing and are stuck, they must be rescued in that case. Every Next Day, a Stranded team will make rolls to avoid injuries, losing communications,​ and become Lost.
 +
 +A team can also become Lost by other events. When this happens, you have no news and must send another team to "​Investigate"​.
 +
 +All these featuers are programmed on backend, but front-end does not yet have the capacity to show dice rolls and interactions,​ so for now Away Teams are safely doing their "first progression"​ in Team Speed.