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+ | === Colonization Next Day === | ||
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+ | Welcome to this explanation page about the Next Day feature! | ||
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+ | It is a first version of this article, added at the same time the developer build has been deployed for testing. | ||
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+ | It will receive better formatting and more information along with later updates! | ||
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+ | == Current Update == | ||
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+ | Current update is a developer build and gives access to early cooking and Away Teams reports. | ||
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+ | == Planned updates == | ||
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+ | Several issues will be addressed in two waves, one on May 13th and another on May 20th. | ||
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+ | On May 27th, new features will also be added. | ||
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+ | You will receive "Next Day Tickets" on every week so you can play three Days at once on May 27th, or even more if we find the features stable enough. | ||
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+ | == Known Issues == | ||
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+ | It is considered to be a "Developer Build". | ||
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+ | Some accounts will not have access to some of these features, as some accounts being inactive for some time have different transitions in content patches which we will cover ASAP. | ||
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+ | Cooking experience is unclear and lack its leveling options at the moment. | ||
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+ | Reports are barebones, lack tooltips and events. | ||
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+ | There are also important resolution issues to expect on Away Teams as vertical scroll went MIA after jumping to another galaxy. | ||
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+ | We for now expect it to be as usable as vanilla for regular experience, if not, then please ask us in testroom alpha and we'll figure out a way to rollback to non-developer build for some users on May 13th. | ||
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+ | == Next Day Reports == | ||
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+ | Next Day gives reports about your teams and colonies and all events that happen there. Some events can also be interactive. | ||
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+ | It will tell you who sleeps where, who eats what and what ahppened to Colony and Away Teams. | ||
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+ | [ This first version only tests basic display and interactivity, but more features will expand Next Day contents! ] | ||
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+ | == Your Teams == | ||
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+ | Your teams can be Colony Teams or Away Teams. | ||
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+ | == Colony Teams == | ||
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+ | Colony Teams use the Rest & Contribute game system. | ||
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+ | It means characters can rest or contribute work depending on their skills and status by spreading 3, 4 or 5 points between Resting and Contributing. | ||
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+ | To get a normal Rest, one Rest point is enough. More Rest Points will give you a better recovery (+20% per point) from food and sleep and also generate and join Leisure Activities. | ||
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+ | Leisure Activities will be generated depending on equipment available at colony. They can be joined by other characters and used to restore happiness. | ||
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+ | If several characters are present in the same Leisure Activities they can also build friendships. | ||
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+ | == Away Teams == | ||
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+ | Away Teams use the Survival and Dice Roll Systems. | ||
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+ | They first must roll for Survival, and then will continue with progression thanks to their Team Speed. | ||
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+ | They will avoid ambushes thanks to their Team Stealth, collect food on the way, bandage their injuries with their Team Medical, and so on. | ||
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+ | If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina. | ||
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+ | If they can't, the team becomes Stranded. This means they'll stop progressing and are stuck, they must be rescued in that case. Every Next Day, a Stranded team will make rolls to avoid injuries, losing communications, and become Lost. | ||
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+ | A team can also become Lost by other events. When this happens, you have no news and must send another team to "Investigate". | ||
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+ | All these featuers are programmed on backend, but front-end does not yet have the capacity to show dice rolls and interactions, so for now Away Teams are safely doing their "first progression" in Team Speed. | ||