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colonization-next-day [2025/05/23 11:40] elindos |
colonization-next-day [2025/07/27 14:35] (current) elindos |
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== Current Update == | == Current Update == | ||
- | Current update is a developer build and gives access to early cooking and Away Teams reports. A wave of fixes was added in the days that followed its release and on May 13th. | + | Current update is a developer build and gives access to early cooking, Colony Teams and Away Teams reports. |
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- | == Planned updates == | ||
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- | By end May, new features will also be added. | ||
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- | You will receive "Next Day Tickets" on every week so you can play three Days at once once these features are added, or even more if we find the features stable enough. | ||
== Known Issues == | == Known Issues == | ||
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It is considered to be a "Developer Build". | It is considered to be a "Developer Build". | ||
- | Some accounts will not have access to some of these features, as some accounts being inactive for some time have different transitions in content patches which we will cover ASAP. | + | Some accounts will not have access to some of these features as some accounts being inactive for some time have different transitions in content patches which we will cover ASAP. |
- | Cooking experience is unclear and lack its leveling options at the moment. | + | Cooking experience is confusing at the moment and lacks its level up options. |
Reports are barebones, lack tooltips and events. | Reports are barebones, lack tooltips and events. | ||
- | There are also important resolution issues to expect on Away Teams as vertical scroll went MIA after jumping to another galaxy. | ||
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- | We for now expect it to be as usable as vanilla for regular experience, if not, then please ask us in testroom alpha and we'll figure out a way to rollback to non-developer build for some users on May 13th. | ||
== Next Day Reports == | == Next Day Reports == | ||
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It means characters can rest or contribute work depending on their skills and status by spreading 3, 4 or 5 points between Resting and Contributing. | It means characters can rest or contribute work depending on their skills and status by spreading 3, 4 or 5 points between Resting and Contributing. | ||
- | To get a normal Rest, one Rest point is enough. More Rest Points will give you a better recovery (+20% per point) from food and sleep and also generate and join Leisure Activities. | + | **To get a normal Rest, one Rest point is enough.** More Rest Points will give you a better recovery (+20% per point) from two main sources of recovery: food, and sleep. Food recovery depends on the food item consumed (stamina works with all nutrients, but morale recovery only works with crafted food) and sleep recovery depends on the citizen habitat. |
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+ | **If you have more than one rest point, you also have chances to generate and join Leisure Activities.** | ||
Leisure Activities will be generated depending on equipment available at colony. They can be joined by other characters and used to restore happiness. | Leisure Activities will be generated depending on equipment available at colony. They can be joined by other characters and used to restore happiness. | ||
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== Away Teams == | == Away Teams == | ||
- | Away Teams use the Survival and Dice Roll Systems. | + | Away Teams use the [[away_teams_survival|Survival]] and [[dice-pool|Dice Pool]] Systems. |
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+ | Teams have Team attributes generated thanks to their members and their roles, and updated according to members current status. | ||
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+ | Teams first must roll for Survival, and then if their destination is not reached yet, use their other Team attributes such as **Team Speed** to make progression toward their destination. | ||
- | They first must roll for Survival, and then will continue with progression thanks to their Team Speed. | + | They will avoid ambushes thanks to their **Team Stealth**, collect food on the way, bandage their injuries with their **Team Medical**, and so on. |
- | They will avoid ambushes thanks to their Team Stealth, collect food on the way, bandage their injuries with their Team Medical, and so on. | + | If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina and ensuring the team goes on. |
- | If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina. | + | If they can't, the team becomes **Stranded**. This is an importance change of status. This means they'll stop progressing and are stuck: they must be rescued. Every Next Day, a Stranded team will also make rolls to avoid injuries and avoid losing communications and becoming Lost. |
- | If they can't, the team becomes Stranded. This means they'll stop progressing and are stuck, they must be rescued in that case. Every Next Day, a Stranded team will make rolls to avoid injuries, losing communications, and become Lost. | + | A team can also become **Lost** by other events. When a team becomes Lost, you have no news and must send another team to "Investigate" their location. Lost is a worse status than Stranded. |
- | A team can also become Lost by other events. When this happens, you have no news and must send another team to "Investigate". | + | All these features are programmed on backend but in most cases front-end does not yet have the capacity to show dice rolls and interactions in a proper fun way, though we are upgrading our client to do so. |
- | All these featuers are programmed on backend, but front-end does not yet have the capacity to show dice rolls and interactions, so for now Away Teams are safely doing their "first progression" in Team Speed. | + | Because of this, we are more generous in Team situations. So for now Away Teams are safely doing their "first progression" in Team Speed. |