Trace:
Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
colonization-next-day [2025/06/03 13:23] elindos |
colonization-next-day [2025/07/27 14:35] (current) elindos |
||
---|---|---|---|
Line 45: | Line 45: | ||
It means characters can rest or contribute work depending on their skills and status by spreading 3, 4 or 5 points between Resting and Contributing. | It means characters can rest or contribute work depending on their skills and status by spreading 3, 4 or 5 points between Resting and Contributing. | ||
- | To get a normal Rest, one Rest point is enough. More Rest Points will give you a better recovery (+20% per point) from food and sleep and also generate and join Leisure Activities. | + | **To get a normal Rest, one Rest point is enough.** More Rest Points will give you a better recovery (+20% per point) from two main sources of recovery: food, and sleep. Food recovery depends on the food item consumed (stamina works with all nutrients, but morale recovery only works with crafted food) and sleep recovery depends on the citizen habitat. |
+ | |||
+ | **If you have more than one rest point, you also have chances to generate and join Leisure Activities.** | ||
Leisure Activities will be generated depending on equipment available at colony. They can be joined by other characters and used to restore happiness. | Leisure Activities will be generated depending on equipment available at colony. They can be joined by other characters and used to restore happiness. | ||
Line 55: | Line 57: | ||
Away Teams use the [[away_teams_survival|Survival]] and [[dice-pool|Dice Pool]] Systems. | Away Teams use the [[away_teams_survival|Survival]] and [[dice-pool|Dice Pool]] Systems. | ||
- | They first must roll for Survival, and then will continue with progression thanks to their Team Speed. | + | Teams have Team attributes generated thanks to their members and their roles, and updated according to members current status. |
+ | |||
+ | Teams first must roll for Survival, and then if their destination is not reached yet, use their other Team attributes such as **Team Speed** to make progression toward their destination. | ||
+ | |||
+ | They will avoid ambushes thanks to their **Team Stealth**, collect food on the way, bandage their injuries with their **Team Medical**, and so on. | ||
- | They will avoid ambushes thanks to their Team Stealth, collect food on the way, bandage their injuries with their Team Medical, and so on. | + | If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina and ensuring the team goes on. |
- | If characters have no Stamina left, other characters will try to carry them over, costing them more Stamina. | + | If they can't, the team becomes **Stranded**. This is an importance change of status. This means they'll stop progressing and are stuck: they must be rescued. Every Next Day, a Stranded team will also make rolls to avoid injuries and avoid losing communications and becoming Lost. |
- | If they can't, the team becomes Stranded. This means they'll stop progressing and are stuck, they must be rescued in that case. Every Next Day, a Stranded team will make rolls to avoid injuries, losing communications, and become Lost. | + | A team can also become **Lost** by other events. When a team becomes Lost, you have no news and must send another team to "Investigate" their location. Lost is a worse status than Stranded. |
- | A team can also become Lost by other events. When this happens, you have no news and must send another team to "Investigate". | + | All these features are programmed on backend but in most cases front-end does not yet have the capacity to show dice rolls and interactions in a proper fun way, though we are upgrading our client to do so. |
- | All these featuers are programmed on backend, but front-end does not yet have the capacity to show dice rolls and interactions, so for now Away Teams are safely doing their "first progression" in Team Speed. | + | Because of this, we are more generous in Team situations. So for now Away Teams are safely doing their "first progression" in Team Speed. |