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colonization-ship-wreck [2025/03/10 11:24]
elindos created
colonization-ship-wreck [2025/03/10 11:25] (current)
elindos
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 It is, however, effective in atmospheric and environmental protection. It is, however, effective in atmospheric and environmental protection.
  
-In addition, some researches may improve ​this output ​and make the ship's wreck an acceptable living space, for instance, or improve other aspects.+In addition, some researches may improve ​its output.
  
-Note that the more citizens using the ship's wreck for a given activitythe less efficient that activity becomes.+It can make the ship's wreck an acceptable living space, ​for instanceor improve other aspects.
  
-//As a simplification for players, we begin game tests with a -50% proficiency for all activities and positive events done at the ship wreck. This also includes -50% benefits from sleepetc.+//Note that the more citizens using the ship'​s ​wreck for a given activitythe less efficient that activity becomes.//
  
-To allow to test deeper mechanics sooner, this limitation may even be sometimes lifted in the first tests.// ​+//As a simplification for players, we begin game tests with a -50% proficiency for all activities and positive events done at the ship wreck. This also includes -50% benefits from sleep, etc.// 
 + 
 +//To allow to test deeper mechanics sooner, this limitation may even be sometimes lifted in the first tests.// ​