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colonization_assets_planets [2021/09/12 06:09]
tyrnis created, still work in progress
colonization_assets_planets [2025/03/10 11:11] (current)
elindos
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 ====== Colonization Assets: Planets ​ ====== ====== Colonization Assets: Planets ​ ======
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 +//Note: a complementary page about planet attributes is [[exode-planet-nft|available here]].//
  
 Planets in EXODE are created procedurally according to the EXODE **P**lanet **G**eneration **S**ystem, or PGS. The PGS validates a number of objectives which are extremely important to EXODE. Planets in EXODE are created procedurally according to the EXODE **P**lanet **G**eneration **S**ystem, or PGS. The PGS validates a number of objectives which are extremely important to EXODE.
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 ==== Creation points ==== ==== Creation points ====
  
-//WIP//+A planet receives a pool of creation points, made of **(Relevance * 5) + (Size * 5)**. A larger planet has then more creation points but relevant elements will also be spread in many more sectors. 
 + 
 +**Note**: the first planet a player arrive on, after the Evacuation scene, always has (Relevance + Size) = 10. This means that starting points of a first planet is always of 200 points. 
 + 
 +=== Bonus points === 
 + 
 +The planet receives also bonus points for temperature,​ comfort, light, and danger levels. 
 + 
 +**Temperature bonus points**  
 + 
 +A planet receives "​temperature"​ bonus points if it has a temperature level further from the average of 5. We calculate a "​temperature challenge",​ or **Tc**, according to the absolute value of (5 - temperature level). The **temperature level** value spans from 0 to 10, giving a **Tc** spanning from 0 to 5.  
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 +The exact formula giving the number of bonus points is: 
 + 
 +Bonus points = (Tc - 2) * 20 
 + 
 +The number of bonus points is then spanning from -40 (for a temperature level of 5), to +60 (for a temperature level of 0 or 10). 
 + 
 +