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colonization_assets_planets [2021/09/12 06:09] tyrnis created, still work in progress |
colonization_assets_planets [2025/03/10 11:11] (current) elindos |
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====== Colonization Assets: Planets ====== | ====== Colonization Assets: Planets ====== | ||
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+ | //Note: a complementary page about planet attributes is [[exode-planet-nft|available here]].// | ||
Planets in EXODE are created procedurally according to the EXODE **P**lanet **G**eneration **S**ystem, or PGS. The PGS validates a number of objectives which are extremely important to EXODE. | Planets in EXODE are created procedurally according to the EXODE **P**lanet **G**eneration **S**ystem, or PGS. The PGS validates a number of objectives which are extremely important to EXODE. | ||
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==== Creation points ==== | ==== Creation points ==== | ||
- | //WIP// | + | A planet receives a pool of creation points, made of **(Relevance * 5) + (Size * 5)**. A larger planet has then more creation points but relevant elements will also be spread in many more sectors. |
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+ | **Note**: the first planet a player arrive on, after the Evacuation scene, always has (Relevance + Size) = 10. This means that starting points of a first planet is always of 200 points. | ||
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+ | === Bonus points === | ||
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+ | The planet receives also bonus points for temperature, comfort, light, and danger levels. | ||
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+ | **Temperature bonus points** | ||
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+ | A planet receives "temperature" bonus points if it has a temperature level further from the average of 5. We calculate a "temperature challenge", or **Tc**, according to the absolute value of (5 - temperature level). The **temperature level** value spans from 0 to 10, giving a **Tc** spanning from 0 to 5. | ||
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+ | The exact formula giving the number of bonus points is: | ||
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+ | Bonus points = (Tc - 2) * 20 | ||
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+ | The number of bonus points is then spanning from -40 (for a temperature level of 5), to +60 (for a temperature level of 0 or 10). | ||
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