Differences
This shows you the differences between two versions of the page.
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crafting [2025/03/06 11:01] elindos [Crafting in EXODE] |
crafting [2025/03/06 16:43] (current) elindos |
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Crafting is a part of Colonization Gameplay where players can use their game assets to design and produce new assets for their own objectives. | Crafting is a part of Colonization Gameplay where players can use their game assets to design and produce new assets for their own objectives. | ||
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+ | These assets will become new NFTS generated by players. | ||
All ingredients in your planet are unique and generated procedurally, giving vast options in crafting to trigger positive game effects. | All ingredients in your planet are unique and generated procedurally, giving vast options in crafting to trigger positive game effects. | ||
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* By checking how to generate and use your [[crafting-general-rules|Design Points]], your main resource for crafting. | * By checking how to generate and use your [[crafting-general-rules|Design Points]], your main resource for crafting. | ||
- | * By consulting specific information about [[food items|food items]], the first assets to receive crafting in EXODE. | + | * By consulting specific information about [[food-items|food items]], the first assets to receive crafting in EXODE. |
* By viewing details about the first step: [[crafting-prepare-resources|Preparing resources for crafting]] | * By viewing details about the first step: [[crafting-prepare-resources|Preparing resources for crafting]] |