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crafting [2025/03/06 11:01]
elindos [Crafting in EXODE]
crafting [2025/03/06 16:43] (current)
elindos
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 Crafting is a part of Colonization Gameplay where players can use their game assets to design and produce new assets for their own objectives. Crafting is a part of Colonization Gameplay where players can use their game assets to design and produce new assets for their own objectives.
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 +These assets will become new NFTS generated by players.
  
 All ingredients in your planet are unique and generated procedurally,​ giving vast options in crafting to trigger positive game effects. All ingredients in your planet are unique and generated procedurally,​ giving vast options in crafting to trigger positive game effects.
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   * By checking how to generate and use your [[crafting-general-rules|Design Points]], your main resource for crafting.   * By checking how to generate and use your [[crafting-general-rules|Design Points]], your main resource for crafting.
  
-  * By consulting specific information about [[food items|food items]], the first assets to receive crafting in EXODE.+  * By consulting specific information about [[food-items|food items]], the first assets to receive crafting in EXODE.
  
   * By viewing details about the first step: [[crafting-prepare-resources|Preparing resources for crafting]]   * By viewing details about the first step: [[crafting-prepare-resources|Preparing resources for crafting]]