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crafting-food-menu-calculation [2025/03/23 17:26]
elindos
crafting-food-menu-calculation [2025/03/23 17:31] (current)
elindos [Base Concept]
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 //For instance if you pick compatible dish types, non-toxic food, and have a main course & base and anothing else (appetizer and/or dessert for instance) you'll score already well and this will result in a good menu.// //For instance if you pick compatible dish types, non-toxic food, and have a main course & base and anothing else (appetizer and/or dessert for instance) you'll score already well and this will result in a good menu.//
  
-//Note that calculations below may be modified at any time for gameplay or economical improvements:​ some food values for instance are unused yet, to allow players to familiarize themselves with a first version.+//Note that calculations below may be modified at any time for gameplay or economical improvements:​ some food values for instance are unused yet, to allow players to familiarize themselves with a first version.//
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 The system will determine appetency of your dishes and a final Rating for your entire menu. The system will determine appetency of your dishes and a final Rating for your entire menu.
  
-This will be done by giving a score in three areas: Appetency, Composition and Plate Success.+**This will be done by giving a score in three areas: Appetency, Composition and Plate Success.**
  
 Once the system gets your Menu Rating, it will use it to calculate the end Stamina you'll gain by eating it. Once the system gets your Menu Rating, it will use it to calculate the end Stamina you'll gain by eating it.
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 For a Travel Ration, **appetency** is obtained by determining closeness to max value in Nutrients and closeness to zero in Fragility and Toxicity. For a Travel Ration, **appetency** is obtained by determining closeness to max value in Nutrients and closeness to zero in Fragility and Toxicity.
 +
 +Looks and Taste are not important in Travel Rations: but food needs to be not fragile, and not decay easily!
  
 === Composition === === Composition ===
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 //If you have an Appetizer, a Main Course and a Main Base, you then have a Composition Score of 60.// //If you have an Appetizer, a Main Course and a Main Base, you then have a Composition Score of 60.//
  
-//If you have an Appetizer and a Dessert, you then have a Composition Score of 0. Eating chips and cake does not make a good composition... but you can still gain some benefits from it!//+//If you have an Appetizer and a Dessert, you then have a Composition Score of 0. Eating chips and cake does not make a good composition... but you can still gain some benefits from it, especially if they have Buffs!//
  
 === Plate Success === === Plate Success ===
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 === Final Menu Rating === === Final Menu Rating ===
  
-To determine the final rating for your menu we make an average of your Appetency, Composition and Plate Success.+To determine the final rating for your menu we make an average of your Appetency, Composition and Plate Success!
  
 //So if you had 60 Appetency, 60 Composition and 60 Plate Success, you will of course have 60 as Final Rating.// //So if you had 60 Appetency, 60 Composition and 60 Plate Success, you will of course have 60 as Final Rating.//
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 === Gained Stamina === === Gained Stamina ===
  
-To determine gained Stamina we will add Nutrients of all ingredients in the menu then modify it according to your Rating.+To determine gained Stamina we will add Nutrients of all ingredients in the menu then modify it according to your Menu Rating.
  
-For instance if you have 1200 total Nutrients and a Rating of 60 (which is 3 stars already!) this will give a total of 72 Stamina Gained when eating your menu.+//For instance ​suppose ​if you have 1200 total Nutrients and a 3-stars Menu Rating of 60.
  
-Not bad!+This will give a total of 72 Stamina Gained when eating your menu. Good job72 is really good!//