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crafting-general-rules [2025/03/06 09:52]
elindos
crafting-general-rules [2025/03/06 16:15] (current)
elindos
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 It will also be the team used for all next player-led interactive actions, called **Crafting Actions**. It will also be the team used for all next player-led interactive actions, called **Crafting Actions**.
 +
 +//In addition to this generate, players will also receive a large number of Design Points for the purpose of testing this feature.//
  
 === How to Generate Design Points === === How to Generate Design Points ===
  
-Eligible Teams will generate [[design-points|Design Points]] every colonization day.+Eligible Teams will generate [[design-points|Design Points]] every [[colonization-day|colonization day]]. 
 + 
 +Design Points generation will accumulate points to a pool, until it reaches a point limit. 
 + 
 +//This follows the [[fairness-model|fairness rule]] of EXODE, which allows a player to be offline for a few colonization days without issue.//
  
-//Design Points ​generation will accumulate points to a pool, until it reaches a point limit.//+The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design Points ​per day. Testers also receive ​a pool of points to begin testing.
  
-//This follows the [[fairness-model|fairness model]] of EXODE, ​which allows a player ​to be offline for a few colonization days without issue.//+//​EXODE ​plans to add 20% more design points per team experience level, up to level 10 at 200%giving up to 2 times their skill value.//
  
-The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design ​Points ​per dayTesters also receive a pool of points to begin testing.//+Points ​can be stored.
  
-//EXODE plans to add 20% more design points per team experience levelup to level 10 at 200%, giving 2 times their skill value.//+The default allows for ten days of storage ​to reach the upper limit of stored Design Pointsbeing 5 times the team skill value.
  
-//Points can be stored, with a default at ten days to reach the upper limit of stored Design Points being 5 times the team skill value, ​rounded down to the closest hundred ​(so with a team of 70 skill value, the pool maximum will be 300).//+//This is rounded down to the closest hundredso with a team of 70 skill value, the pool maximum will be 300 points.//
  
-**Special Perks**+=== Special Perks ===
  
 Perks can be unlocked by teams when they gain levels. Perks can be unlocked by teams when they gain levels.
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 Production teams with the '​Expert Designer'​ perk will generate a bonus of 15 points per day per power level. Production teams with the '​Expert Designer'​ perk will generate a bonus of 15 points per day per power level.
  
-Production teams with the '​Expert Documentation'​ perk will generate a pool 100 points higher per power level.+Production teams with the '​Expert Documentation'​ perk will generate a maximum ​pool (the upper limit) of 100 points higher per power level.
  
 === How to Use Design Points === === How to Use Design Points ===
  
-These Design Points can be used to "​fund"​ your crafting actions. This is done in a number of interactions that the player leads that we can call a '​crafting session'​.+These Design Points can be used to "​fund"​ your crafting actions. ​
  
-This allows players to spend "a lot of design points at once".+This allows players to spend "a lot of design points at once" ​in a number of interactions that we can call a '​crafting session'​..
  
 Again, this is made to be favorable to a relaxed style of play. Again, this is made to be favorable to a relaxed style of play.
  
-During a crafting session, you use your Design Points to **prepare** assets, ​**create** new design templates, and if you already have design templates, ​**produce** elements thanks to them.+During a crafting session, you use your Design Points to [[crafting-prepare-resources|prepare]] ​assets, ​[[crafting-making-your-design|create]] new design templates, and if you already have design templates, ​[[crafting-create-produce|produce]] elements thanks to them.