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crafting-general-rules [2025/03/06 09:55] elindos |
crafting-general-rules [2025/03/06 16:15] (current) elindos |
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It will also be the team used for all next player-led interactive actions, called **Crafting Actions**. | It will also be the team used for all next player-led interactive actions, called **Crafting Actions**. | ||
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+ | //In addition to this generate, players will also receive a large number of Design Points for the purpose of testing this feature.// | ||
=== How to Generate Design Points === | === How to Generate Design Points === | ||
- | Eligible Teams will generate [[design-points|Design Points]] every colonization day. | + | Eligible Teams will generate [[design-points|Design Points]] every [[colonization-day|colonization day]]. |
Design Points generation will accumulate points to a pool, until it reaches a point limit. | Design Points generation will accumulate points to a pool, until it reaches a point limit. | ||
- | //This follows the [[fairness-model|fairness model]] of EXODE, which allows a player to be offline for a few colonization days without issue.// | + | //This follows the [[fairness-model|fairness rule]] of EXODE, which allows a player to be offline for a few colonization days without issue.// |
The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design Points per day. Testers also receive a pool of points to begin testing. | The number of points generated will vary but is currently at half the team skill value, meaning that a team at 70 skill value will generate 35 Design Points per day. Testers also receive a pool of points to begin testing. | ||
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The default allows for ten days of storage to reach the upper limit of stored Design Points, being 5 times the team skill value. | The default allows for ten days of storage to reach the upper limit of stored Design Points, being 5 times the team skill value. | ||
- | //This is rounded down to the closest hundred, so with a team of 70 skill value, the pool maximum will be 300).// | + | //This is rounded down to the closest hundred, so with a team of 70 skill value, the pool maximum will be 300 points.// |
=== Special Perks === | === Special Perks === | ||
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Production teams with the 'Expert Designer' perk will generate a bonus of 15 points per day per power level. | Production teams with the 'Expert Designer' perk will generate a bonus of 15 points per day per power level. | ||
- | Production teams with the 'Expert Documentation' perk will generate a pool 100 points higher per power level. | + | Production teams with the 'Expert Documentation' perk will generate a maximum pool (the upper limit) of 100 points higher per power level. |
=== How to Use Design Points === | === How to Use Design Points === | ||
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Again, this is made to be favorable to a relaxed style of play. | Again, this is made to be favorable to a relaxed style of play. | ||
- | During a crafting session, you use your Design Points to **prepare** assets, **create** new design templates, and if you already have design templates, **produce** elements thanks to them. | + | During a crafting session, you use your Design Points to [[crafting-prepare-resources|prepare]] assets, [[crafting-making-your-design|create]] new design templates, and if you already have design templates, [[crafting-create-produce|produce]] elements thanks to them. |