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dice-pool [2025/05/24 09:57]
elindos
dice-pool [2025/05/31 23:04] (current)
elindos
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 Skill Values are converted into a Dice Pool with the following formula: Skill Values are converted into a Dice Pool with the following formula:
  
-**First a number of six-sided dice:** with 1 dice every 20 points. This can up to 4 dice at 80 Skill Value.+**First a number of six-sided dice:** with 1 dice every 20 points. This can go up to 4 dice at 80 Skill Value.
  
 Then, and only for Characters above 80 Skill Value, **an extra die:** the extra die is d6 for 100 points, d8 for 120 points, d10 for 140 points, d12 for 160 points, and d20 for 180 or more points. Then, and only for Characters above 80 Skill Value, **an extra die:** the extra die is d6 for 100 points, d8 for 120 points, d10 for 140 points, d12 for 160 points, and d20 for 180 or more points.
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 It is expressed with a positive sign (such as 3+ or 4+). It is expressed with a positive sign (such as 3+ or 4+).
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 === Testing against Difficulty === === Testing against Difficulty ===
  
-The dice are not used as a sum but as individual values.+In the usual situation of dice roll tests, ​dice are not used as a sum but as individual values.
  
 Testing against a Difficulty means rolling your entire dice pool and trying to match that difficulty. Testing against a Difficulty means rolling your entire dice pool and trying to match that difficulty.
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 It is thus not possible to succeed at a difficulty above 6 if you have only one die (20 Skill Value). It is thus not possible to succeed at a difficulty above 6 if you have only one die (20 Skill Value).
  
 +
 +=== Testing as total score ===
 +
 +In some rare cases, the dice pool is directly used as a total score. In that case all dice are rolled and we make the sum of their individual values. The result will the the **total score**. ​
 +
 +When tested as a total score, there is no success or failure, unless the total score itself is then tested as such.
  
 === Resilience === === Resilience ===