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dice-pool [2025/05/24 09:57] elindos |
dice-pool [2025/05/31 23:04] (current) elindos |
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Skill Values are converted into a Dice Pool with the following formula: | Skill Values are converted into a Dice Pool with the following formula: | ||
- | **First a number of six-sided dice:** with 1 dice every 20 points. This can up to 4 dice at 80 Skill Value. | + | **First a number of six-sided dice:** with 1 dice every 20 points. This can go up to 4 dice at 80 Skill Value. |
Then, and only for Characters above 80 Skill Value, **an extra die:** the extra die is d6 for 100 points, d8 for 120 points, d10 for 140 points, d12 for 160 points, and d20 for 180 or more points. | Then, and only for Characters above 80 Skill Value, **an extra die:** the extra die is d6 for 100 points, d8 for 120 points, d10 for 140 points, d12 for 160 points, and d20 for 180 or more points. | ||
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It is expressed with a positive sign (such as 3+ or 4+). | It is expressed with a positive sign (such as 3+ or 4+). | ||
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=== Testing against Difficulty === | === Testing against Difficulty === | ||
- | The dice are not used as a sum but as individual values. | + | In the usual situation of dice roll tests, dice are not used as a sum but as individual values. |
Testing against a Difficulty means rolling your entire dice pool and trying to match that difficulty. | Testing against a Difficulty means rolling your entire dice pool and trying to match that difficulty. | ||
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It is thus not possible to succeed at a difficulty above 6 if you have only one die (20 Skill Value). | It is thus not possible to succeed at a difficulty above 6 if you have only one die (20 Skill Value). | ||
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+ | === Testing as total score === | ||
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+ | In some rare cases, the dice pool is directly used as a total score. In that case all dice are rolled and we make the sum of their individual values. The result will the the **total score**. | ||
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+ | When tested as a total score, there is no success or failure, unless the total score itself is then tested as such. | ||
=== Resilience === | === Resilience === |