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evac3-evacuate [2020/09/03 14:19] digital-wisdom |
evac3-evacuate [2020/09/04 13:38] (current) digital-wisdom |
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After you dismiss the tutorial, you will note that you have access to four locations (cockpit, ships interior, cargo hold and station halls). You can switch your view between them by using the icons at the bottom of the screen (visible in the image above). Many actions can only be performed in the proper locations and crew will automatically move to those locations (which takes time) before beginning the action. Some actions will only become visible/available when you are already in the correct locations (or have fulfilled the necessary pre-requisites). | After you dismiss the tutorial, you will note that you have access to four locations (cockpit, ships interior, cargo hold and station halls). You can switch your view between them by using the icons at the bottom of the screen (visible in the image above). Many actions can only be performed in the proper locations and crew will automatically move to those locations (which takes time) before beginning the action. Some actions will only become visible/available when you are already in the correct locations (or have fulfilled the necessary pre-requisites). | ||
- | Currently, your crew generally starts in the cockpit or the station halls. It should be obvious that the first things that you should always do is call back those crew members who have their comms online and have a crew member in the same location retrieve those with their comms offline. Note that when you select a crew member and hover over an action, it displays the modifiers for that crew member for that action. In most cases, what you care about most is the speed at which the actions are completed. One hint is that your officers have bonuses for reuniting with crew members and escorting passengers. | + | Currently, your crew generally starts in the cockpit or the station halls (although there are some exceptions). It should be obvious that the first things that you should always do is call back those crew members who have their comms online and have a crew member in the same location retrieve those with their comms offline. Note that when you select a crew member and hover over an action, it displays the modifiers for that crew member for that action. In most cases, what you care about most is the speed at which the actions are completed. One hint is that your officers have bonuses for reuniting with crew members and escorting passengers. |
- | Currently, because colonization is not yet available, at the end of evacuation, you’ll get a score based upon number of officers and crew killed (-150), cargo loaded (+40), passengers loaded (+100), fuel loaded and some factor for how long you survived under threat. This, of course, assumes that you did successfully fix/upgrade your hyperdrive, load enough fuel and launch before being destroyed. There will be rewards for successful evacuators based upon score. | + | The second thing that you probably should do is grab some weapons from the lockers in the cockpit (bottom left of the screen) and deal with the looters in the cargo hold and the hostiles in the station halls. Both are shooting at your crew and need to be dealt with as soon as possible. Armor is available as well if you want to use it. |
- | {{:evac3.png?600|}} | + | Your last hint is that [[order-manage-shields|managing shields]] is critically important if you want to stay the maximum amount of time. You don't want to start until after the aliens start attacking because a given crew member can only handle it for three minutes with reducing effectiveness as time passes and/or they are wounded. Rotating crew members is especially effective to squeeze out every last second. |
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+ | Currently, because colonization is not yet available, at the end of evacuation, you’ll get a score based upon number of officers and crew killed (-150), cargo loaded (+40), passengers loaded (+100), fuel loaded (+1/1,000 units) and how long you survived under threat. (+1/second after the alert indicates that the aliens have appeared and started attacking). A load fuel action loads 5d10K units for an average of +27.5 points/action. This, of course, assumes that you did successfully fix/upgrade your hyperdrive (hopefully twice), load enough fuel to, at least, leave (normally two load fuel actions) and launch before being destroyed. There will be rewards for successful evacuators based upon score. | ||
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+ | {{::unknown.png|}} | ||
After you’ve played a few times, you’ll quickly get the rhythm and actually be spending time waiting for actions to complete rather than frantically trying to figure out what to order next while crew members stand idly by. One thing that is important to remember is that crew members will only perform an action once (I.e. load one unit of cargo) and then will stand idly until ordered to do it again or to do something else. As a result, you will find yourself quickly flipping from location to location in order to task them as soon as they complete their previous orders. | After you’ve played a few times, you’ll quickly get the rhythm and actually be spending time waiting for actions to complete rather than frantically trying to figure out what to order next while crew members stand idly by. One thing that is important to remember is that crew members will only perform an action once (I.e. load one unit of cargo) and then will stand idly until ordered to do it again or to do something else. As a result, you will find yourself quickly flipping from location to location in order to task them as soon as they complete their previous orders. | ||