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exode_alpha_starter_2 [2020/06/18 17:11]
digital-wisdom
exode_alpha_starter_2 [2020/06/18 18:02] (current)
digital-wisdom
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 The **Ark Scientist** has the advantage of his scientists - the best for research and development. ​ Unfortunately,​ scientists aren't good in combat and generally don't deign to sully their hands with mere colonist tasks. The **Ark Scientist** has the advantage of his scientists - the best for research and development. ​ Unfortunately,​ scientists aren't good in combat and generally don't deign to sully their hands with mere colonist tasks.
  
-You don't want to take the Ark into combat but, at least, ​its easy to repair.+The Orwell is good for exploration but you don't want to take it into combat.  It's tough to upgrade ​but, at least, ​it'​s ​easy to repair.
  
 Solo roles: Solo roles:
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 Included Cards (14): Included Cards (14):
   * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_013_originArk.php|Ark Scientist]]   * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_013_originArk.php|Ark Scientist]]
-  * Ark Ship +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_014_shipOrwell1.php|Ark Ship "​Orwell 1"]] 
-  * Exploration Officer +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_016_officerExploration.php|Exploration Officer]] 
-  * Preservation Officer  +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_017_officerPreservation.php|Preservation Officer]] 
-  * Research Officer +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_015_officerResearch.php|Research Officer]] 
-  * Animal Handler +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_021_crewAnimalHandler.php|Animal Handler]] 
-  * Ark Scientist +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_023_crewLabScientist.php|Lab Scientist]] 
-  * Lab Scientist +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_022_crewLifeSearcher.php|Life Searcher]] 
-  * Life Searcher +  * 2x [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_020_crewBioScientist.php|Space Bioscientist]] 
-  * 2x Space Bioscientist +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_018_crewSurgeon.php|Space Surgeon]] 
-  * Xeno Analyst +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_019_crewXenoAnalyst.php|Xeno Analyst]] 
-  * Rare Plants +  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_024_setRarePlants.php|Rare Plants ​Collection]] 
-  * Research Suit C+  * [[https://​exodegame.com/​wiki/​exode_cards/​exode_card_025_setSuitResearchC.php|Research Suit (Class ​C)]] 
 + 
 +**How to make the most of it: **The Ark Scientist is your obvious choice if you want to build a colony that specializes in research and peaceful exploration. With her Synergies she will make every Scientist perform at peak efficiency. Fighting petty wars is way beneath the Ark Scientist so don't expect her to fare well in any armed conflict. Getting out of Evacuation with an intact ship and a healthy crew will be a challenge. Consider bringing a Versatile combat specialist with you to help protect your ship while you stock up on fuel and prepare the hyperdrive. 
 + 
 +Once the colony has been established most colonists will be preoccupied with researching,​ so bringing some Autonomous vehicles for exploration could be a huge boon. Also, don't expect some of the most brilliant scientists (still alive) to descend into a mineral mine or do any other mundane work for you. If you want something build or extracted you'd better bring someone or something for that job as well.
  
 //Notes: //Notes: