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food-buffs [2025/06/15 13:01]
elindos created
food-buffs [2025/06/15 17:04] (current)
elindos
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 Rare variants have an automatic +1 buff that is also created for it. Rare variants have an automatic +1 buff that is also created for it.
  
-Prepared, Cooked and Steeped variants all have chances to receive additional buffs specific to them and chances to keep or lose raw version bonuses and maluses.((''​Prepared variants have 40% chances to receive an additional buff specific to it, and 80% chances to keep existing buffs from the "​raw"​ version.''​)) ((''​Cooked variants have 70% chances to receive an additional buff specific to it, but also only 50% chances to keep existing buffs from the raw version.''​)) ((''​Steeped variants have 90% chances to receive an additional buff, but also only 50% chances to keep existing buffs from the raw version.''​))+Prepared, Cooked and Steeped variants all have chances to receive additional buffs specific to them and chances to keep or lose raw version bonuses and maluses.((''​Prepared variants have 40% chances to receive an additional buff specific to it, and 80% chances to keep existing buffs from the "​raw"​ version.'' ​This was refined on June 15th, so some pre-existing ingredients may have a little more chances for buffs on this variant.)) ((''​Cooked variants have 70% chances to receive an additional buff specific to it, but also only 50% chances to keep existing buffs from the raw version.''​)) ((''​Steeped variants have 90% chances to receive an additional buff, but also only 50% chances to keep existing buffs from the raw version.''​))
  
 There are also chances for buffs related to a specific dish mode to exist, such as having one buff activated "only as dessert"​). ((''​To create dish specific buffs, two rolls are made. The first has 60% chances and the second one 30% percent chances.''​)) There are also chances for buffs related to a specific dish mode to exist, such as having one buff activated "only as dessert"​). ((''​To create dish specific buffs, two rolls are made. The first has 60% chances and the second one 30% percent chances.''​))
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 The second difference is that there is no specific debuff to dish types, to rare variants and no specific debuff to appear in other prepared modes, such as Prepared, Cooked or Steeped. The second difference is that there is no specific debuff to dish types, to rare variants and no specific debuff to appear in other prepared modes, such as Prepared, Cooked or Steeped.
  
-As there are also increased chances for debuffs to be lost when doing preparation((''​ ''​)),​ this means that more "​civilized"​ versions also usually are more beneficial. +The third difference is that there are increased chances for debuffs to be lost when doing preparation. This means that more "​civilized"​ versions also usually are more beneficial. 
-buffs also have more chances ​to be removed when preparing ​the PreparedCooked ​or Steeped ​variants.+ 
 +**Opposed Buffs / Debuffs** 
 + 
 +The game first applies ​buffs for the raw version. 
 + 
 +Then it cannot generate debuffs which are strictly opposed ​to a main buff that exists on the raw variant of the ingredient.((''​Invasive Taste cannot appear if you have the buff "​Absorbing"​ / 
 + ​Masking taste cannot appear if you have the buff "​Accentuating"​ / 
 + 
 +Unlikable debuff cannot appear if you have the buff "​Likable"​ / 
 + 
 +Unpractical debuff cannot appear if you have the buff "​Practical"​ / 
 + 
 +Unengaging debuff cannot appear if you have the buff "​Convivial"​ / 
 + 
 +Awkward debuff cannot appear if you have the buff "​Relaxing"​ / 
 + 
 +Taxing debuff cannot appear if you have the buff "​Comforting"​.''​)) 
 + 
 +They can exist however if you have a conditional buff (on rareprepared, cooked ​or steeped ​variants), instead of a raw variant buff.